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New warlock invocations
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7550040" data-attributes="member: 6871653"><p>Breath of Night: Will do! Thanks.</p><p></p><p>Brimstone: Does it mean you think that 1d12 is still too weak to justify changing force for fire? Would 2d6 be better? I'm really sorry but I cant do math, so sometime I have a hard time making balanced stuff. Also my players wouldnt be able to optimize a character if their lives depended on it, so many OP elements just doesnt appear in my games, which is a bad thing for playtesting. I'm thinking since fire my benefit from Elemental Adept and Tiefling racial feat that gives a bonus to fire spells, 1d12 is still a good option.</p><p></p><p>Hellrime: I think it would be a good combo but it requires many invocations and only work on one creature at the time. Will have to see in play for this one. I think I'll change the speed reduction to a once/turn loss of reaction.</p><p></p><p>E.Line/Doom: ooohh, you're right, I'll need a line saying that on a save the effects doest not occur.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7550040, member: 6871653"] Breath of Night: Will do! Thanks. Brimstone: Does it mean you think that 1d12 is still too weak to justify changing force for fire? Would 2d6 be better? I'm really sorry but I cant do math, so sometime I have a hard time making balanced stuff. Also my players wouldnt be able to optimize a character if their lives depended on it, so many OP elements just doesnt appear in my games, which is a bad thing for playtesting. I'm thinking since fire my benefit from Elemental Adept and Tiefling racial feat that gives a bonus to fire spells, 1d12 is still a good option. Hellrime: I think it would be a good combo but it requires many invocations and only work on one creature at the time. Will have to see in play for this one. I think I'll change the speed reduction to a once/turn loss of reaction. E.Line/Doom: ooohh, you're right, I'll need a line saying that on a save the effects doest not occur. [/QUOTE]
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