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New Warlock Pacts (Ancestral & Death)
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<blockquote data-quote="Quickleaf" data-source="post: 4232380" data-attributes="member: 20323"><p>As ghosts and the Shadowfell will play a prominent role in my 4e campaign, I decided to create two new warlock pacts IMC instead of waiting for "shadow" power source classes.</p><p></p><p><strong><span style="font-size: 15px">Ancestral Pact</span></strong></p><p>You have sworn to honor your ancestors by completing that which they could not, or carrying on a sworn duty. While these ancestral spirits support you in your endeavor, they are not wholly beneficent. Hungering for the world of the living, they seek to act out through you, and can be domineering, vengeful, and manipulative. Only completion of their mission – through you – will grant them final respite; until that time they exist in limbo, looming shades in your family’s memory.</p><p><strong>Ancestral Memory:</strong> When you reduce an enemy under your Warlock’s Curse to 0 HP or fewer, you gain temporary access to a feat of your choice until the end of your next turn. You must meet all prerequisites of this feat.</p><p></p><p><strong>Eldritch Light</strong> Warlock (All) Attack 1</p><p>An eerie light surrounds your enemy who panics at the sound of haunting voices calling to them, lashing out at phantoms.</p><p>At-Will * Arcane, Charm, Implement, Psychic</p><p>Standard Action, Ranged 10</p><p>Target: One creature</p><p>Attack: Cha vs. Will</p><p>Hit: 1d6 + Cha psychic damage, and target is dazed until the end of your next turn.</p><p></p><p><strong>Ancestor’s Aegis</strong> Warlock (Ancestral) Attack 1</p><p>Ghostly defenders come to your aid, leaving an oncoming attacker writhing in agony as searing light repels them.</p><p>Encounter * Arcane, Implement, Radiant</p><p>Immediate Interrupt, Ranged 10</p><p>Trigger: An enemy makes an attack against you.</p><p>Effect: Gain +2 to a defense of your choice</p><p>Attack: Cha vs. Will</p><p>Hit: 1d6 + Cha radiant damage</p><p></p><p><strong>Spirit Swarm</strong> Warlock (Ancestral) Attack 1</p><p>Ghostly spirits swarm about your enemy, attempting to drag them to their doom.</p><p>Daily * Arcane, Implement, Necrotic</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Cha vs. Fortitude</p><p>Hit: 3d8 + Cha necrotic damage, target is knocked prone, and you slide the target 2 squares.</p><p></p><p><strong>Ancestral Guidance </strong> Warlock (Ancestral) Utility 2</p><p>Ghosts whisper to you, revealing a weakness in your enemy’s defense.</p><p>Encounter * Arcane</p><p>Minor Action, Personal</p><p>Effect: You learn any vulnerabilities of your current foes. If your foes have no vulnerabilities you may instead learn their weakest defense (AC, Fortitude, Reflex, or Will).</p><p></p><p><strong><span style="font-size: 15px">Death Pact</span></strong></p><p>You have gazed into the face of death and bargained for your immortal soul. Perhaps you will achieve a form of cursed immortality by sending others to the grave in your stead, or perhaps you have returned from the shadow between life and death to perform a quest and willingly lay down your life when the time comes. Her icy hand wrapped about your heart, the Raven Queen longs to hold you in her eternal embrace.</p><p><strong>Eternal Reward:</strong> When you reduce an enemy under your Warlock’s Curse to 0 HP or fewer, you may use a healing surge.</p><p></p><p><strong>Cold Embrace</strong> Warlock (Death) Attack 1</p><p>From the Shadowfell, you draw upon the cold hand of death to squeeze your enemy’s heart, draining them of all passion and emotion.</p><p>Encounter * Arcane, Cold, Necrotic, Implement</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Cha vs. Fortitude</p><p>Hit: 2d6 + Cha cold and necrotic damage, and the target is slowed and loses all morale bonuses until the end of your next turn.</p><p></p><p><strong>Curse of the Grave</strong> Warlock (Death) Attack 1</p><p>Invoking the name of death, you curse your enemy to feel the pressure of the grave while they are yet living.</p><p>Daily * Arcane, Charm, Implement, Psychic</p><p>Standard Action, Ranged 10</p><p>Target: One creature</p><p>Attack: Cha vs. Will</p><p>Hit: 3d8 + Cha psychic damage, and the target is enervated (save ends).</p><p></p><p><strong>Face of Death</strong> Warlock (Death) Utility 2</p><p>Revealing how you would look if you had died, you momentarily become undead and your visage terrifies your enemies.</p><p>Encounter * Arcane</p><p>Minor Action, Personal</p><p>Effect: Until the end of your next turn, you gain the undead type and your attacks dealing psychic, cold, or necrotic damage gain a +5 damage bonus.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4232380, member: 20323"] As ghosts and the Shadowfell will play a prominent role in my 4e campaign, I decided to create two new warlock pacts IMC instead of waiting for "shadow" power source classes. [b][SIZE=4]Ancestral Pact[/SIZE][/b] You have sworn to honor your ancestors by completing that which they could not, or carrying on a sworn duty. While these ancestral spirits support you in your endeavor, they are not wholly beneficent. Hungering for the world of the living, they seek to act out through you, and can be domineering, vengeful, and manipulative. Only completion of their mission – through you – will grant them final respite; until that time they exist in limbo, looming shades in your family’s memory. [b]Ancestral Memory:[/b] When you reduce an enemy under your Warlock’s Curse to 0 HP or fewer, you gain temporary access to a feat of your choice until the end of your next turn. You must meet all prerequisites of this feat. [b]Eldritch Light[/b] Warlock (All) Attack 1 An eerie light surrounds your enemy who panics at the sound of haunting voices calling to them, lashing out at phantoms. At-Will * Arcane, Charm, Implement, Psychic Standard Action, Ranged 10 Target: One creature Attack: Cha vs. Will Hit: 1d6 + Cha psychic damage, and target is dazed until the end of your next turn. [b]Ancestor’s Aegis[/b] Warlock (Ancestral) Attack 1 Ghostly defenders come to your aid, leaving an oncoming attacker writhing in agony as searing light repels them. Encounter * Arcane, Implement, Radiant Immediate Interrupt, Ranged 10 Trigger: An enemy makes an attack against you. Effect: Gain +2 to a defense of your choice Attack: Cha vs. Will Hit: 1d6 + Cha radiant damage [b]Spirit Swarm[/b] Warlock (Ancestral) Attack 1 Ghostly spirits swarm about your enemy, attempting to drag them to their doom. Daily * Arcane, Implement, Necrotic Standard Action Ranged 10 Target: One creature Attack: Cha vs. Fortitude Hit: 3d8 + Cha necrotic damage, target is knocked prone, and you slide the target 2 squares. [b]Ancestral Guidance [/b] Warlock (Ancestral) Utility 2 Ghosts whisper to you, revealing a weakness in your enemy’s defense. Encounter * Arcane Minor Action, Personal Effect: You learn any vulnerabilities of your current foes. If your foes have no vulnerabilities you may instead learn their weakest defense (AC, Fortitude, Reflex, or Will). [b][SIZE=4]Death Pact[/SIZE][/b] You have gazed into the face of death and bargained for your immortal soul. Perhaps you will achieve a form of cursed immortality by sending others to the grave in your stead, or perhaps you have returned from the shadow between life and death to perform a quest and willingly lay down your life when the time comes. Her icy hand wrapped about your heart, the Raven Queen longs to hold you in her eternal embrace. [b]Eternal Reward:[/b] When you reduce an enemy under your Warlock’s Curse to 0 HP or fewer, you may use a healing surge. [b]Cold Embrace[/b] Warlock (Death) Attack 1 From the Shadowfell, you draw upon the cold hand of death to squeeze your enemy’s heart, draining them of all passion and emotion. Encounter * Arcane, Cold, Necrotic, Implement Standard Action Ranged 10 Target: One creature Attack: Cha vs. Fortitude Hit: 2d6 + Cha cold and necrotic damage, and the target is slowed and loses all morale bonuses until the end of your next turn. [b]Curse of the Grave[/b] Warlock (Death) Attack 1 Invoking the name of death, you curse your enemy to feel the pressure of the grave while they are yet living. Daily * Arcane, Charm, Implement, Psychic Standard Action, Ranged 10 Target: One creature Attack: Cha vs. Will Hit: 3d8 + Cha psychic damage, and the target is enervated (save ends). [b]Face of Death[/b] Warlock (Death) Utility 2 Revealing how you would look if you had died, you momentarily become undead and your visage terrifies your enemies. Encounter * Arcane Minor Action, Personal Effect: Until the end of your next turn, you gain the undead type and your attacks dealing psychic, cold, or necrotic damage gain a +5 damage bonus. [/QUOTE]
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