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Community
General Tabletop Discussion
*Dungeons & Dragons
New Warlock Pacts: What are your concepts?
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<blockquote data-quote="Lanliss" data-source="post: 7027952" data-attributes="member: 6801219"><p>I have been (slowly) trying to work out a Spark of Creation Warlock, kind of a blend of Undying light from UA, and a Cleric. My goal is true healing, rather than temps provided by other pacts, and possibly some small automaton/golem rules to play around with.</p><p></p><p>Another Patron I have thought of, but is the barest of seeds of thought, is an Undecided Patron. You find a weak thoughtform/spark of energy, and you both grow together, with your actions and alignment shaping what your patron becomes. It could become a tricky fiend (you do a lot of Lying and Murdering where it can see you), or a kind hearted defender of the small (you help a lot of orphans, sit down and talk one-on-one with the patron about it, and what it wants. Make it feel good to get good back.) For this though, I basically need a full character sheet laid out for the patron, with alignment and a full personality, except the alignment is decided by what it sees, rather than what it does.</p><p></p><p>EDIT: I Forgot boons. I want boons to represent multiclassing of a sort, super lite abilities that nudge the concept towards another class.</p><p></p><p>Cloak(rogue), probably some tricksy abilities, like waving the cloak to change your appearance, or camouflage yourself.</p><p></p><p>Rage(barbarian), I imagine a much less refined caster. I would say that all of your spells are either AoE, or melee. You are not precise at range, you are a raging catapult of death, mixed with a battering ram.</p><p></p><p>Soul(monk), through your studies, you have found your soul, and learned to change it how you must, and possibly project it.</p><p></p><p>Blood(sorcerer), has already been discussed by others, I would say a Metamagic based on your bloodline. (Yes, I know about all of the talk of sorcerer being so heavily penalized because it has metamagic. That is a discussion for a different thread, and one that would be fixed before this sort of thing is implemented in my games.)</p><p></p><p>That is all I can think of for now.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7027952, member: 6801219"] I have been (slowly) trying to work out a Spark of Creation Warlock, kind of a blend of Undying light from UA, and a Cleric. My goal is true healing, rather than temps provided by other pacts, and possibly some small automaton/golem rules to play around with. Another Patron I have thought of, but is the barest of seeds of thought, is an Undecided Patron. You find a weak thoughtform/spark of energy, and you both grow together, with your actions and alignment shaping what your patron becomes. It could become a tricky fiend (you do a lot of Lying and Murdering where it can see you), or a kind hearted defender of the small (you help a lot of orphans, sit down and talk one-on-one with the patron about it, and what it wants. Make it feel good to get good back.) For this though, I basically need a full character sheet laid out for the patron, with alignment and a full personality, except the alignment is decided by what it sees, rather than what it does. EDIT: I Forgot boons. I want boons to represent multiclassing of a sort, super lite abilities that nudge the concept towards another class. Cloak(rogue), probably some tricksy abilities, like waving the cloak to change your appearance, or camouflage yourself. Rage(barbarian), I imagine a much less refined caster. I would say that all of your spells are either AoE, or melee. You are not precise at range, you are a raging catapult of death, mixed with a battering ram. Soul(monk), through your studies, you have found your soul, and learned to change it how you must, and possibly project it. Blood(sorcerer), has already been discussed by others, I would say a Metamagic based on your bloodline. (Yes, I know about all of the talk of sorcerer being so heavily penalized because it has metamagic. That is a discussion for a different thread, and one that would be fixed before this sort of thing is implemented in my games.) That is all I can think of for now. [/QUOTE]
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