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Community
General Tabletop Discussion
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New Warlock Pacts: What are your concepts?
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<blockquote data-quote="Hathorym" data-source="post: 7028139" data-attributes="member: 60812"><p>Pact of the Satellite</p><p></p><p>You can use your action to call a palm-sized stone to fall from the sky into your hand. The satellite is warm to the touch and glows with a soft light of a color chosen by your Patron. As part of the same action, you may release the satellite near your ear. This activates the satellite and it begins to orbit around your head at a distance of no more than 3 feet. While in the air, another creature may use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the satellite, ending its effect.</p><p></p><p>As it orbits your head, the satellite uses the spells of others to enhance your own. Each time you are a target of a damaging spell, the satellite absorbs an amount of energy equal to the spell’s level, to a maximum of your warlock level. The satellite absorbs no energy from a cantrip or a spell from which you did not take damage. As a bonus action, you may release this energy to augment the next damaging spell you cast by the end of the turn. Add the stored energy as bonus to damage of the same energy type as the spell you cast.</p><p></p><p>Invocations</p><p></p><p>The Mote in the Eye</p><p>Pact of the Satellite </p><p>While the satellite is activated, you are protected by its power. If you are a target of a spell that requires you to make a saving throw, you may move the stone into the path of that spell, giving you advantage on that saving throw. If your saving throw is successful, the satellite loses its power and falls to the ground, powerless, becoming a simple rock. You must take a short or long rest before you can use this feature again.</p><p></p><p>Tears from the Heavens</p><p>Pact of the Satellite, 9th level Warlock</p><p>While activated, you may point to a location you can see within 60 feet. As an action, the satellite will streak forward to that spot with a trail of cosmic energy. Any creature within 5 feet of the trail takes radiant damage equal to your Charisma modifier. As it reaches its destination, the satellite explodes in white fire out to 30 feet. Each creature in the area must make a Dexterity saving throw or take 1d8 radiant damage for each level of energy held within the satellite. You must take a long rest before you can use this feature again.</p></blockquote><p></p>
[QUOTE="Hathorym, post: 7028139, member: 60812"] Pact of the Satellite You can use your action to call a palm-sized stone to fall from the sky into your hand. The satellite is warm to the touch and glows with a soft light of a color chosen by your Patron. As part of the same action, you may release the satellite near your ear. This activates the satellite and it begins to orbit around your head at a distance of no more than 3 feet. While in the air, another creature may use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the satellite, ending its effect. As it orbits your head, the satellite uses the spells of others to enhance your own. Each time you are a target of a damaging spell, the satellite absorbs an amount of energy equal to the spell’s level, to a maximum of your warlock level. The satellite absorbs no energy from a cantrip or a spell from which you did not take damage. As a bonus action, you may release this energy to augment the next damaging spell you cast by the end of the turn. Add the stored energy as bonus to damage of the same energy type as the spell you cast. Invocations The Mote in the Eye Pact of the Satellite While the satellite is activated, you are protected by its power. If you are a target of a spell that requires you to make a saving throw, you may move the stone into the path of that spell, giving you advantage on that saving throw. If your saving throw is successful, the satellite loses its power and falls to the ground, powerless, becoming a simple rock. You must take a short or long rest before you can use this feature again. Tears from the Heavens Pact of the Satellite, 9th level Warlock While activated, you may point to a location you can see within 60 feet. As an action, the satellite will streak forward to that spot with a trail of cosmic energy. Any creature within 5 feet of the trail takes radiant damage equal to your Charisma modifier. As it reaches its destination, the satellite explodes in white fire out to 30 feet. Each creature in the area must make a Dexterity saving throw or take 1d8 radiant damage for each level of energy held within the satellite. You must take a long rest before you can use this feature again. [/QUOTE]
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