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New Way of the Four Elements Fix
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<blockquote data-quote="WayOfTheFourElements" data-source="post: 7210123" data-attributes="member: 6904757"><p>As I'm sure we all know, the Way of the Four Elements archetype has problems.</p><p></p><p>However, I feel like the <a href="https://drive.google.com/file/d/0B1pdYIcfHauwNDM2My1XeWFYSDA/view" target="_blank">Remastered</a> fix goes too far in correcting these shortcomings. Take a Remastered Wot4E monk at 11th level. It has 11 ki points to spend per short rest. With 2 short rests per day, the Remastered monk can cast a total of 9 fireballs and attempt to stun 6 opponents. Compared with an Eldritch Knight (four 1st level and two 2nd level spell slots) or even a Ranger (four 1st level, three 2nd level, and three 3rd spell slots), the Wot4E monk has just a little too much blasting power.</p><p></p><p>The way I see it, the Wot4E monk lacks three things: damage (attack + flurry of blocks is much more damaging than any elemental discipline in a 2+ round fight), versatility, and a way to synthesize its elemental disciplines with its other monk abilities.</p><p></p><p>Therefore, I propose this fix:<p style="margin-left: 20px"></p> <p style="margin-left: 20px">1. All ki costs of the monks elemental disciplines remain as per the <em>PHB</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. At 3rd level, the monk learns Elemental Attainment and other <strong>two </strong>elemental disciplines of his/her choice. The monk learns <strong>one </strong>additional discipline at 6th, 11th, and 17th levels.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3. When the monk uses an elemental discipline, he/she can make one unarmed strike attack as a bonus action any time before the end of his/her turn.</p> <p style="margin-left: 20px"></p><p></p><p></p><p>After running numbers of in a 3+ round fight, my Wot4E monk still deals slightly less damage than the Open Hand monk when using the same number of ki points, even when the Wot4E monk catches 2 opponents with its Elemental Disciplines. To me, this seems about right: added battlefield control and nova capability (and the ability to mix martial arts & blasting), but less power overall. </p><p></p><p>So, what do you all think? Underpowered? Overpowered? About right?</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 7210123, member: 6904757"] As I'm sure we all know, the Way of the Four Elements archetype has problems. However, I feel like the [URL="https://drive.google.com/file/d/0B1pdYIcfHauwNDM2My1XeWFYSDA/view"]Remastered[/URL] fix goes too far in correcting these shortcomings. Take a Remastered Wot4E monk at 11th level. It has 11 ki points to spend per short rest. With 2 short rests per day, the Remastered monk can cast a total of 9 fireballs and attempt to stun 6 opponents. Compared with an Eldritch Knight (four 1st level and two 2nd level spell slots) or even a Ranger (four 1st level, three 2nd level, and three 3rd spell slots), the Wot4E monk has just a little too much blasting power. The way I see it, the Wot4E monk lacks three things: damage (attack + flurry of blocks is much more damaging than any elemental discipline in a 2+ round fight), versatility, and a way to synthesize its elemental disciplines with its other monk abilities. Therefore, I propose this fix:[INDENT] 1. All ki costs of the monks elemental disciplines remain as per the [I]PHB[/I]. 2. At 3rd level, the monk learns Elemental Attainment and other [B]two [/B]elemental disciplines of his/her choice. The monk learns [B]one [/B]additional discipline at 6th, 11th, and 17th levels. 3. When the monk uses an elemental discipline, he/she can make one unarmed strike attack as a bonus action any time before the end of his/her turn. [/INDENT] After running numbers of in a 3+ round fight, my Wot4E monk still deals slightly less damage than the Open Hand monk when using the same number of ki points, even when the Wot4E monk catches 2 opponents with its Elemental Disciplines. To me, this seems about right: added battlefield control and nova capability (and the ability to mix martial arts & blasting), but less power overall. So, what do you all think? Underpowered? Overpowered? About right? [/QUOTE]
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