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new ways to do divine casting
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<blockquote data-quote="Afrodyte" data-source="post: 622211" data-attributes="member: 8713"><p>Actually, the target number for 3rd levl spells is 20. The result of the roll determines the maximum level of the spell the god grants. So a 10th lvl cleric with a +5 WIS modifier will not always be granted those spells. Like I said earlier, it is not the cleric who decides exactly what happens, but the "god" (aka DM). </p><p></p><p>I would rather attach penalties for asking excessive divine favors as opposed to resorting back to the spell slot system (which is what limiting spells to a number of times per day really is). Once again, deities do have their moods. I could have a secret 1d6 roll that determines the deity's mood for the day. Also, I wrote in my notes that actions not directly furthering the cause of a deity or ideology (for godless clerics) receive a penalty. So, as you say, clerics who follow gods of peace who pray for help in defeating foes will get a penalty to their prayer result. I may simply limit the domains available to godless clerics (via alignment). I'll have to think more on this later. I agree that some sort of limitation needs to be there, but the nature of the limitation should gel with the concept more smoothly than spells per day.</p><p></p><p></p><p>Exactly. That was my intent. High-level divine favors (they would probably be called miracles at this stage) need more displays of devotion and faith.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 622211, member: 8713"] Actually, the target number for 3rd levl spells is 20. The result of the roll determines the maximum level of the spell the god grants. So a 10th lvl cleric with a +5 WIS modifier will not always be granted those spells. Like I said earlier, it is not the cleric who decides exactly what happens, but the "god" (aka DM). I would rather attach penalties for asking excessive divine favors as opposed to resorting back to the spell slot system (which is what limiting spells to a number of times per day really is). Once again, deities do have their moods. I could have a secret 1d6 roll that determines the deity's mood for the day. Also, I wrote in my notes that actions not directly furthering the cause of a deity or ideology (for godless clerics) receive a penalty. So, as you say, clerics who follow gods of peace who pray for help in defeating foes will get a penalty to their prayer result. I may simply limit the domains available to godless clerics (via alignment). I'll have to think more on this later. I agree that some sort of limitation needs to be there, but the nature of the limitation should gel with the concept more smoothly than spells per day. Exactly. That was my intent. High-level divine favors (they would probably be called miracles at this stage) need more displays of devotion and faith. [/QUOTE]
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