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new ways to do divine casting
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<blockquote data-quote="Afrodyte" data-source="post: 622907" data-attributes="member: 8713"><p>The risk of rolling badly can be countered by being more devoted and faithful. For instance, Joe Cleric, in a very dramatic way of meditating the balance between spirit and flesh (or for the greater glory of his patron god), decides to fast for a week and take vows of celibacy and poverty. Each of these things would confer a bonus to divine favors granted by Joe's deity for the day he does so. I was considering perhaps a +2 bonus for each of these activities. Thus, for fasting, remaining celibate, and disavowing wealth, Joe would get a +6 to his divine favor result for that day. Of course, this also raises the question of what to do when clerics fail to follow through with these actions (say, not fasting when he promised to do so). Let's just say that the powers that be <em>hate</em> it when people break their vows or go against the sacraments of their faith. Of course, clerics can do penance. Say that Joe Cleric had a moment of weakness and ate a morsel of bread while he was supposed to be fasting. Feeling guilty (or fearful of suffering divine retribution), Joe flagellates himself. Joe's self-mutilation, since it is an act of religious devotion, would confer the devotional bonus to divine favors, although he will lose the bonus for breaking his fast. In essence, the more a cleric focuses his life around his faith, the more the powers that be take notice and look favorably upon him. Theoretically, there is no limit to how devoted a cleric can be to a god or philosophy.</p><p></p><p>I actually don't mind the work it would take to make the system more elegant and conducive to non-tactical roleplaying.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 622907, member: 8713"] The risk of rolling badly can be countered by being more devoted and faithful. For instance, Joe Cleric, in a very dramatic way of meditating the balance between spirit and flesh (or for the greater glory of his patron god), decides to fast for a week and take vows of celibacy and poverty. Each of these things would confer a bonus to divine favors granted by Joe's deity for the day he does so. I was considering perhaps a +2 bonus for each of these activities. Thus, for fasting, remaining celibate, and disavowing wealth, Joe would get a +6 to his divine favor result for that day. Of course, this also raises the question of what to do when clerics fail to follow through with these actions (say, not fasting when he promised to do so). Let's just say that the powers that be [i]hate[/i] it when people break their vows or go against the sacraments of their faith. Of course, clerics can do penance. Say that Joe Cleric had a moment of weakness and ate a morsel of bread while he was supposed to be fasting. Feeling guilty (or fearful of suffering divine retribution), Joe flagellates himself. Joe's self-mutilation, since it is an act of religious devotion, would confer the devotional bonus to divine favors, although he will lose the bonus for breaking his fast. In essence, the more a cleric focuses his life around his faith, the more the powers that be take notice and look favorably upon him. Theoretically, there is no limit to how devoted a cleric can be to a god or philosophy. I actually don't mind the work it would take to make the system more elegant and conducive to non-tactical roleplaying. [/QUOTE]
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