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<blockquote data-quote="kreynolds" data-source="post: 1136650" data-attributes="member: 2829"><p>Oldies, but three of my favorites. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Annihilating</strong></p><p>These frighteningly powerful weapons are similar to vorpal weapons, but they are always bludgeoning. The striking portion of these weapons is always immaculate, showing not a single scratch, dent, or imperfection on its surfaces. Upon a successful critical hit, the weapon pulses with immense power and strikes with a horrendous crack. The annihilating enhancement deals an additional x10 force damage. For example, a warhammer deals 1d8 points of damage per hit and has a x3 critical multiplier. So an annihilating warhammer will deal 3d8 points of bludgeoning damage plus 10d8 points of force damage. Annihilating weapons do not require a confirmation roll to make a critical hit when a natural 20 is rolled.</p><p>&nbsp&nbsp&nbspAn annihilating weapon must be a bludgeoning weapon. Because the extra damage dealt by an annihilating weapon is force damage it can even harm creatures that are immune to critical hits.</p><p>&nbsp&nbsp&nbspStrong transmutation and necromancy; CL 18th; Craft Magic Arms and Armor, <em>finger of death, weapon of impact</em>; Price: +5 bonus.</p><p></p><p><strong>Sharpness</strong></p><p>This potent and feared ability bears an extraordinarily sharp blade. Upon a successful critical hit, a planar rift, allowing the weapon to cut through even the hardest materials, replaces the blade of the weapon. Weapons crafted with the sharpness ability deal an extra amount of force damage equal to the weapon’s normal damage x4, similar to a critical hit. For example, a longsword deals 1d8 points of damage per hit. Thus on a critical hit, a sharpness longsword will deal 2d8 points of slashing damage plus 4d8 points of force damage. Also, upon a critical hit, sharpness weapons completely bypass the hardness of all objects they strike.</p><p>&nbsp&nbsp&nbspA sharpness weapon must be a slashing weapon. The damage dealt by a sharpness weapon is force damage and can even harm creatures that are immune to critical hits.</p><p>&nbsp&nbsp&nbspStrong transmutation and necromancy; CL 18th; Craft Magic Arms and Armor, <em>circle of death, keen edge</em>; Price: +4 bonus.</p><p></p><p><strong>Vorpal</strong></p><p>This potent and feared ability bears an extraordinarily sharp blade. Upon a successful critical hit, a planar rift, allowing the weapon to cut through even the hardest materials, replaces the blade of the weapon. Weapons crafted with the vorpal ability deal an extra amount of force damage equal to the weapon’s normal damage x10, similar to a critical hit. For example, a longsword deals 1d8 points of damage per hit. Thus on a critical hit, a vorpal longsword will deal 2d8 points of slashing damage plus 10d8 points of force damage. Vorpal weapons do not require a confirmation roll to make a critical hit on a natural roll of a 20.</p><p>&nbsp&nbsp&nbspA vorpal weapon must be a slashing weapon. The damage dealt by a vorpal weapon is force damage and can even harm creatures that are immune to critical hits.</p><p>&nbsp&nbsp&nbspStrong necromancy and transmutation; CL 18th; Craft Magic Arms and Armor, <em>finger of death, keen edge</em>; Price: +5 bonus.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 1136650, member: 2829"] Oldies, but three of my favorites. :D [b]Annihilating[/b] These frighteningly powerful weapons are similar to vorpal weapons, but they are always bludgeoning. The striking portion of these weapons is always immaculate, showing not a single scratch, dent, or imperfection on its surfaces. Upon a successful critical hit, the weapon pulses with immense power and strikes with a horrendous crack. The annihilating enhancement deals an additional x10 force damage. For example, a warhammer deals 1d8 points of damage per hit and has a x3 critical multiplier. So an annihilating warhammer will deal 3d8 points of bludgeoning damage plus 10d8 points of force damage. Annihilating weapons do not require a confirmation roll to make a critical hit when a natural 20 is rolled.    An annihilating weapon must be a bludgeoning weapon. Because the extra damage dealt by an annihilating weapon is force damage it can even harm creatures that are immune to critical hits.    Strong transmutation and necromancy; CL 18th; Craft Magic Arms and Armor, [i]finger of death, weapon of impact[/i]; Price: +5 bonus. [b]Sharpness[/b] This potent and feared ability bears an extraordinarily sharp blade. Upon a successful critical hit, a planar rift, allowing the weapon to cut through even the hardest materials, replaces the blade of the weapon. Weapons crafted with the sharpness ability deal an extra amount of force damage equal to the weapon’s normal damage x4, similar to a critical hit. For example, a longsword deals 1d8 points of damage per hit. Thus on a critical hit, a sharpness longsword will deal 2d8 points of slashing damage plus 4d8 points of force damage. Also, upon a critical hit, sharpness weapons completely bypass the hardness of all objects they strike.    A sharpness weapon must be a slashing weapon. The damage dealt by a sharpness weapon is force damage and can even harm creatures that are immune to critical hits.    Strong transmutation and necromancy; CL 18th; Craft Magic Arms and Armor, [i]circle of death, keen edge[/i]; Price: +4 bonus. [b]Vorpal[/b] This potent and feared ability bears an extraordinarily sharp blade. Upon a successful critical hit, a planar rift, allowing the weapon to cut through even the hardest materials, replaces the blade of the weapon. Weapons crafted with the vorpal ability deal an extra amount of force damage equal to the weapon’s normal damage x10, similar to a critical hit. For example, a longsword deals 1d8 points of damage per hit. Thus on a critical hit, a vorpal longsword will deal 2d8 points of slashing damage plus 10d8 points of force damage. Vorpal weapons do not require a confirmation roll to make a critical hit on a natural roll of a 20.    A vorpal weapon must be a slashing weapon. The damage dealt by a vorpal weapon is force damage and can even harm creatures that are immune to critical hits.    Strong necromancy and transmutation; CL 18th; Craft Magic Arms and Armor, [i]finger of death, keen edge[/i]; Price: +5 bonus. [/QUOTE]
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