Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Weapon/Armor Enchantments
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Urza82" data-source="post: 731620" data-attributes="member: 10673"><p>Hey guys, i have been thinking, The DM's Guide is not that expanded on different weapon and armor enchantments. Sure there a good many, but there could be more. List some of your ideas for armor and weapons giving them the proper enchantment modifer afterwords. Here is some of mine, i can think of off the top of my head.</p><p></p><p>Mage Bitting: +2 Enchantment.... Can only be put on a melee weapon. When damage is dealt to a spellcaster with this enchantment on it, the mage must make a successful will save or lose one of his highest level spells for the day. (Same process of a negative level, with out bestowing a negative level)</p><p></p><p>Vamperic: +3 Enchantment:.... Can only be put on a melee weapon. When damage is dealt to any living creature with this weapon, that person/creature takes an additional 1d6 points of negative energy damage. The weilder of the weapon an amount of healt rolled by the vamperic damage dice. So if the weilder rolls a 6 for damage, he gains 6 temporary hp. These hp last for 1 hour. </p><p></p><p>Cauderizing: +1 Enchantment.... Can be put on any weapon except for bows and crossbows, may be applied to arrows (50 at a time). The damage dealt from these weapons prevent the damage from being healed by the super natural ability fast healing. The creature can heal points from other sources of damage, but must heal damage from a Cauderizing weapon through rest or some form of alterior magic, aka a potion of cure light/or a heal spell.</p><p></p><p>Deadlier Blows: +1 Enchantment.... This enchantment increases the crit modifier of the weapon by 1. So a long sword usually crits x2, with this enchantment, it crits x3. </p><p></p><p>Vanishing: +5 Enchantment.... If a critical hit is scored with this weapon, the weilder may opt to for go any damage dealt and have the opponent teleported to anywhere on the material plane, ie over the middle of the ocean. The opponent is allowed a will save DC 26 to avoid such a fate. If the save is made, then damage is rolled as normal.</p><p></p><p>Alertness: +1 Enchantment... This enchantment is designed for each individual class of creatures... a sword of Dragon Alertness, Undead Alertness, Outsider Alertness... etc... If a creature of the chosen type is with in one mile of the weilder he will be notified that there is a creature of that type in the area. He will not know the location, direction etc. He also gains a +1 luck bonus to AC when facing that type of creature.</p></blockquote><p></p>
[QUOTE="Urza82, post: 731620, member: 10673"] Hey guys, i have been thinking, The DM's Guide is not that expanded on different weapon and armor enchantments. Sure there a good many, but there could be more. List some of your ideas for armor and weapons giving them the proper enchantment modifer afterwords. Here is some of mine, i can think of off the top of my head. Mage Bitting: +2 Enchantment.... Can only be put on a melee weapon. When damage is dealt to a spellcaster with this enchantment on it, the mage must make a successful will save or lose one of his highest level spells for the day. (Same process of a negative level, with out bestowing a negative level) Vamperic: +3 Enchantment:.... Can only be put on a melee weapon. When damage is dealt to any living creature with this weapon, that person/creature takes an additional 1d6 points of negative energy damage. The weilder of the weapon an amount of healt rolled by the vamperic damage dice. So if the weilder rolls a 6 for damage, he gains 6 temporary hp. These hp last for 1 hour. Cauderizing: +1 Enchantment.... Can be put on any weapon except for bows and crossbows, may be applied to arrows (50 at a time). The damage dealt from these weapons prevent the damage from being healed by the super natural ability fast healing. The creature can heal points from other sources of damage, but must heal damage from a Cauderizing weapon through rest or some form of alterior magic, aka a potion of cure light/or a heal spell. Deadlier Blows: +1 Enchantment.... This enchantment increases the crit modifier of the weapon by 1. So a long sword usually crits x2, with this enchantment, it crits x3. Vanishing: +5 Enchantment.... If a critical hit is scored with this weapon, the weilder may opt to for go any damage dealt and have the opponent teleported to anywhere on the material plane, ie over the middle of the ocean. The opponent is allowed a will save DC 26 to avoid such a fate. If the save is made, then damage is rolled as normal. Alertness: +1 Enchantment... This enchantment is designed for each individual class of creatures... a sword of Dragon Alertness, Undead Alertness, Outsider Alertness... etc... If a creature of the chosen type is with in one mile of the weilder he will be notified that there is a creature of that type in the area. He will not know the location, direction etc. He also gains a +1 luck bonus to AC when facing that type of creature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Weapon/Armor Enchantments
Top