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New Weapon/Armor Enchantments
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<blockquote data-quote="Urza82" data-source="post: 738982" data-attributes="member: 10673"><p>A new one</p><p></p><p></p><p>Healing... +2 Enchantment... </p><p></p><p>The gods watch the battles of the mortals and when a mortal shows great prowess in battle and scores a hit that oohs and awes the gods, they repay him/her for such great work by a little assistance in battle. When a critical hit is scored the weilder is wrapped in white light and is healed partially depending on how good his/her shot was. </p><p></p><p>This weapon must be put on a melee weapon. When the weapon crits, The player rolls the initial damage roll. He/she gains hp equal to the inital damage rolled on the crit...(this includes strength bonus, weapon specialization, etc...). These hitpoints cannot go above his standard total. </p><p></p><p>For example, lets say you crit with a +1 Healing Longsword. You have a strength modifier of +3 and are specialized in that weapon. You roll a 6 on the initial d8 for damage. Before you roll the other d8 (for the x2 part of the crit for a longsword)... you add your strength, magical bonus, and weapon specialization to the six you rolled. That equals 12. Not only do you deal 12 damage with your sword but you also gain 12 hit points back. Its not that difficult. After that point, you then roll the other d8, add in your modifiers for the other set of damage.</p></blockquote><p></p>
[QUOTE="Urza82, post: 738982, member: 10673"] A new one Healing... +2 Enchantment... The gods watch the battles of the mortals and when a mortal shows great prowess in battle and scores a hit that oohs and awes the gods, they repay him/her for such great work by a little assistance in battle. When a critical hit is scored the weilder is wrapped in white light and is healed partially depending on how good his/her shot was. This weapon must be put on a melee weapon. When the weapon crits, The player rolls the initial damage roll. He/she gains hp equal to the inital damage rolled on the crit...(this includes strength bonus, weapon specialization, etc...). These hitpoints cannot go above his standard total. For example, lets say you crit with a +1 Healing Longsword. You have a strength modifier of +3 and are specialized in that weapon. You roll a 6 on the initial d8 for damage. Before you roll the other d8 (for the x2 part of the crit for a longsword)... you add your strength, magical bonus, and weapon specialization to the six you rolled. That equals 12. Not only do you deal 12 damage with your sword but you also gain 12 hit points back. Its not that difficult. After that point, you then roll the other d8, add in your modifiers for the other set of damage. [/QUOTE]
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