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General Tabletop Discussion
*Dungeons & Dragons
New Weapon Enhancement: Timestealing
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<blockquote data-quote="MonkeyBoy" data-source="post: 48286" data-attributes="member: 1229"><p><strong>time-stealing</strong></p><p></p><p>>>But if it only lasts for a round it wouldn't be overpowered.<<</p><p></p><p>Oh yes it would!</p><p></p><p>It may only last a round, but in that round you can hit AGAIN (and its made it easier for you...)</p><p></p><p>Its a self-reciprocating haste-engine., IMO thats pretty broken.</p><p></p><p>Think about it; you hit once, and get hasted (ignoring that the target most convenient is also now slowed). You now have an extra chance (single attack) to hit again, or the opportunity to move and still full-attack in order to hit again. Which greatly increases your chances of being hasted AGAIN next round, which of course fuels your chances for the round after that... and on and on, until the DM realises that this ability equates to a good chance of Haste from round 2 onwards in every combat, oh - and against slowed foes too. (and you're still damaging these opponents while powering your haste and slow effects)</p><p></p><p>The power basically gives 2 spell castings and an attack in the space of time it takes to usually make an attack, and once the power is triggered, doubles that effect on the next round!</p><p></p><p>Vastly powerful.</p><p>I'd make this a +4, even if only working on a critical, and I'd not allow it if working on every hit.</p><p></p><p>It is, without a doubt, the most powerful effect I've ever seen suggested for a weapon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MonkeyBoy, post: 48286, member: 1229"] [b]time-stealing[/b] >>But if it only lasts for a round it wouldn't be overpowered.<< Oh yes it would! It may only last a round, but in that round you can hit AGAIN (and its made it easier for you...) Its a self-reciprocating haste-engine., IMO thats pretty broken. Think about it; you hit once, and get hasted (ignoring that the target most convenient is also now slowed). You now have an extra chance (single attack) to hit again, or the opportunity to move and still full-attack in order to hit again. Which greatly increases your chances of being hasted AGAIN next round, which of course fuels your chances for the round after that... and on and on, until the DM realises that this ability equates to a good chance of Haste from round 2 onwards in every combat, oh - and against slowed foes too. (and you're still damaging these opponents while powering your haste and slow effects) The power basically gives 2 spell castings and an attack in the space of time it takes to usually make an attack, and once the power is triggered, doubles that effect on the next round! Vastly powerful. I'd make this a +4, even if only working on a critical, and I'd not allow it if working on every hit. It is, without a doubt, the most powerful effect I've ever seen suggested for a weapon :) [/QUOTE]
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