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New Weapon Enhancement: Timestealing
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<blockquote data-quote="MonkeyBoy" data-source="post: 50801" data-attributes="member: 1229"><p><strong>me again</strong></p><p></p><p>When you say that the effect only works once per round, do you mean:</p><p></p><p>A; can only be triggered once per round, no matter how many criticals scored, or who against, or whether saves are passed.</p><p></p><p>B; can only be triggered once per character hit, per round, no matter how many criticals or saves</p><p></p><p>C; can only take effect once per round, no matter who hit, how many criticals or saves</p><p></p><p>etc</p><p>etc</p><p></p><p>probably better to give an example...</p><p></p><p>Character A has 4 attacks, and uses 2 each on 2 opponents. He gets lucky, and is going to score a crit with every attack. When opponent 1 gets hit the first time, he makes his save. When he is hit again, does he need to save again? (in this case we'll assume he fails the second save and the effect goes off)..</p><p></p><p>Now, when opponent 2 is hit, does he need to make a save? Would he have needed to had the first character made both saves?</p><p></p><p>Essentially, given enough criticals, the number of saves you require a character to make to avoid this effect greatly influences its power. If only the first critical in a round forces a save, then its a lot more balanced (or at least; easier to see the balance of).</p><p></p><p>BTW; I'm particularly wary of this effect, because I have a certain PC in my game who is a "crit specialist" (or "buzz-saw" as we like to call her...) Basically dual wielding keen longswords, with improved critical, and improved 2-weapon fighting etc, means she can rely (get that; rely) on at least 2 threats per round, usually more. Haste with that character is disgusting; she can move and then STILL get all those threats (and BTW; 10th level fighters convert threats like they were going out of fashion!). Allowing those threats and criticals to power more of the same... well thats what combo magic the gathering decks are all about, if you catch my drift...</p><p></p><p>(this PC handed 120+ points of damage in one round once, and averages 50+ all the time - without haste...)</p></blockquote><p></p>
[QUOTE="MonkeyBoy, post: 50801, member: 1229"] [b]me again[/b] When you say that the effect only works once per round, do you mean: A; can only be triggered once per round, no matter how many criticals scored, or who against, or whether saves are passed. B; can only be triggered once per character hit, per round, no matter how many criticals or saves C; can only take effect once per round, no matter who hit, how many criticals or saves etc etc probably better to give an example... Character A has 4 attacks, and uses 2 each on 2 opponents. He gets lucky, and is going to score a crit with every attack. When opponent 1 gets hit the first time, he makes his save. When he is hit again, does he need to save again? (in this case we'll assume he fails the second save and the effect goes off).. Now, when opponent 2 is hit, does he need to make a save? Would he have needed to had the first character made both saves? Essentially, given enough criticals, the number of saves you require a character to make to avoid this effect greatly influences its power. If only the first critical in a round forces a save, then its a lot more balanced (or at least; easier to see the balance of). BTW; I'm particularly wary of this effect, because I have a certain PC in my game who is a "crit specialist" (or "buzz-saw" as we like to call her...) Basically dual wielding keen longswords, with improved critical, and improved 2-weapon fighting etc, means she can rely (get that; rely) on at least 2 threats per round, usually more. Haste with that character is disgusting; she can move and then STILL get all those threats (and BTW; 10th level fighters convert threats like they were going out of fashion!). Allowing those threats and criticals to power more of the same... well thats what combo magic the gathering decks are all about, if you catch my drift... (this PC handed 120+ points of damage in one round once, and averages 50+ all the time - without haste...) [/QUOTE]
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