Paladin
Explorer
I created these weapon enhancements, I thought I'd post them here if anyone would like to use them. I originally posted them on Sean K Reynold's boards, and he helped me work out the pricing. We felt that the gold piece cost worked out better than adding these enhancements as a "+". Enjoy!
Lesser Any Weapon: This enhancement allows the wielder to, as a Standard action, transmute the weapon to any other melee or ranged weapon type. The size of the transmuted weapon cannot be larger than one size category bigger than the base weapon, or smaller than Diminutive sized. If the base weapon is changed into a ranged weapon, no ammunition is supplied. If the user is not proficient with the new weapon type, he suffers the standard non-proficient penalty of -4 to attack rolls. Any other enhancements on the weapon function within their normal parameters. Example: A +1 keen holy dagger is enhanced with this ability. The wielder is attacked by skeletons and decides that a heavy mace would be a much better weapon. He commands the dagger to change into a heavy mace, now the weapon is a +1 holy heavy mace, since it is now a bludgeoning weapon the keen ability is suppressed while it is in heavy mace form.
Caster Level: 15th; Prerequisites: Craft Arms & Armor, polymorph any object; Market Price: 10,000 gp.
Greater Any Weapon: This enhancement is just like Lesser Any Weapon except that the user is granted proficiency with any weapon type that is chosen, including Exotic weapons. Caster Level: 15th; Prerequisites: Craft Arms & Armor, polymorph any object, wieldskill; Market Price: 12,000 gp.
***DISCLAIMER*** Sean said he'd seen something similar to these in a d20 book called "Arms & Armor", but that my version was quite different. So, I just wanted to point out that in case anyone drew a correlation between the two, I've never even seen that book!
[EDIT]: Added "as a Standard action".
Lesser Any Weapon: This enhancement allows the wielder to, as a Standard action, transmute the weapon to any other melee or ranged weapon type. The size of the transmuted weapon cannot be larger than one size category bigger than the base weapon, or smaller than Diminutive sized. If the base weapon is changed into a ranged weapon, no ammunition is supplied. If the user is not proficient with the new weapon type, he suffers the standard non-proficient penalty of -4 to attack rolls. Any other enhancements on the weapon function within their normal parameters. Example: A +1 keen holy dagger is enhanced with this ability. The wielder is attacked by skeletons and decides that a heavy mace would be a much better weapon. He commands the dagger to change into a heavy mace, now the weapon is a +1 holy heavy mace, since it is now a bludgeoning weapon the keen ability is suppressed while it is in heavy mace form.
Caster Level: 15th; Prerequisites: Craft Arms & Armor, polymorph any object; Market Price: 10,000 gp.
Greater Any Weapon: This enhancement is just like Lesser Any Weapon except that the user is granted proficiency with any weapon type that is chosen, including Exotic weapons. Caster Level: 15th; Prerequisites: Craft Arms & Armor, polymorph any object, wieldskill; Market Price: 12,000 gp.
***DISCLAIMER*** Sean said he'd seen something similar to these in a d20 book called "Arms & Armor", but that my version was quite different. So, I just wanted to point out that in case anyone drew a correlation between the two, I've never even seen that book!
[EDIT]: Added "as a Standard action".
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