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<blockquote data-quote="Cap'n Kobold" data-source="post: 6807497" data-attributes="member: 6802951"><p>So Longhaft is a way of letting small creatures use Heavy weapons without disadvantage as long as they use both hands? What does Longhaft do if the weapon isn't Heavy?</p><p></p><p>There is a lot of duplication here. The Bastard Sword, Falchion (D&D version I'm assuming rather than historical), Katana seem to be the same.</p><p>As do the Broadsword, Longsword (likewise D&D version rather than the real Longsword I'd guess.) look pretty similar as well. (Hardly surprising: they're basically two different names for the same thing.)</p><p></p><p>Hmm. Actually on closer look, some of those have their secondary damages swapped around. And the Katana is . . . finesse?! Is that a typo?</p><p></p><p>You might be better off just using a houserule as I do that a weapon can deal a slightly lower dice of damage of a different type if it would be logical rather than trying to come up with a lot of specific variations in dice and putting a name and a separate entry on a table to them.</p><p>I also houseruled that bows and slings could apply the user's strength bonus rather than dex because it seemed to fit better than coming up with completely new entries on the table representing something already on there for example.</p><p></p><p>I think that the main question here is: what are you aiming to achieve with this table, that the 5th ed weapons table doesn't? A much higher degree of granularity? Historical accuracy? Limiting player weapon choice? Additional special rules?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6807497, member: 6802951"] So Longhaft is a way of letting small creatures use Heavy weapons without disadvantage as long as they use both hands? What does Longhaft do if the weapon isn't Heavy? There is a lot of duplication here. The Bastard Sword, Falchion (D&D version I'm assuming rather than historical), Katana seem to be the same. As do the Broadsword, Longsword (likewise D&D version rather than the real Longsword I'd guess.) look pretty similar as well. (Hardly surprising: they're basically two different names for the same thing.) Hmm. Actually on closer look, some of those have their secondary damages swapped around. And the Katana is . . . finesse?! Is that a typo? You might be better off just using a houserule as I do that a weapon can deal a slightly lower dice of damage of a different type if it would be logical rather than trying to come up with a lot of specific variations in dice and putting a name and a separate entry on a table to them. I also houseruled that bows and slings could apply the user's strength bonus rather than dex because it seemed to fit better than coming up with completely new entries on the table representing something already on there for example. I think that the main question here is: what are you aiming to achieve with this table, that the 5th ed weapons table doesn't? A much higher degree of granularity? Historical accuracy? Limiting player weapon choice? Additional special rules? [/QUOTE]
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