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*Pathfinder & Starfinder
New "which 8 classes are in PHB" speculation thread
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<blockquote data-quote="danbala" data-source="post: 3727947" data-attributes="member: 8464"><p>This calls up a good point. We know there are 8 base classes but we also know that there will be prestige classes. Knowing that paladins are "in" doesn't mean that they are a base class. We also don't really know how Prestige Classes or multi classing will work.</p><p></p><p>What is there were four base classes:</p><p></p><p>Fighter</p><p>Cleric</p><p>Rogue</p><p>Wizard</p><p></p><p>That let you somehow combine to create the prestige classes:</p><p></p><p>Fighter + Cleric = Paladin</p><p>Fighter + rogue = barbarian</p><p>Fighter + Wizard = ranger</p><p>And so on?</p><p></p><p>Another way this could happen is if "Prestige Classes" were just skill/feat packages off of the base classes (like WoW talent trees). In other words, start as a fighter but if you take exclusively barbarian-themed abilities then you are a "barbarian" (one ability might increase you hit points; another addds rage, another some rogue-like feats etc). </p><p></p><p>Stated another way, "Barbarian" could simply be a fighter template. Ranger could be a rogue template; warlock a wizard template, etc.</p><p></p><p>This would seem to comport with their stated goals to: (1) make the base game simple; (2) define roles (3) increase player choice and (4) include as many existing classes as feasible.</p></blockquote><p></p>
[QUOTE="danbala, post: 3727947, member: 8464"] This calls up a good point. We know there are 8 base classes but we also know that there will be prestige classes. Knowing that paladins are "in" doesn't mean that they are a base class. We also don't really know how Prestige Classes or multi classing will work. What is there were four base classes: Fighter Cleric Rogue Wizard That let you somehow combine to create the prestige classes: Fighter + Cleric = Paladin Fighter + rogue = barbarian Fighter + Wizard = ranger And so on? Another way this could happen is if "Prestige Classes" were just skill/feat packages off of the base classes (like WoW talent trees). In other words, start as a fighter but if you take exclusively barbarian-themed abilities then you are a "barbarian" (one ability might increase you hit points; another addds rage, another some rogue-like feats etc). Stated another way, "Barbarian" could simply be a fighter template. Ranger could be a rogue template; warlock a wizard template, etc. This would seem to comport with their stated goals to: (1) make the base game simple; (2) define roles (3) increase player choice and (4) include as many existing classes as feasible. [/QUOTE]
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