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<blockquote data-quote="Clint_L" data-source="post: 8947918" data-attributes="member: 7035894"><p>The issue here is partially one of backwards compatibility. I know that technically these changes are backwards compatible in the sense that they still work within the framework of 5e. But in terms of how they play, they are such a radical alteration of what the druid is as a class, especially the moon druid, that a player would be justifiably upset. This would be very much like (in fact, almost exactly the same as) telling feral druids in World of Warcraft that they can no longer tank, and most of their combat options and damage are being nerfed, too.</p><p></p><p>Getting the hit points of whatever you transformed in was the cornerstone of wild shape, along with the flexibility for shapes to fit different situations. The first is just flat out gone, the second dramatically reduced. And I also emphasize how lousy it is to have to wait until level 11 (so functionally <em>never</em>, for 90% of druids) to get to become tiny with all the fun opportunities that presents.</p><p></p><p>Druids overall are considered a mediocre class, aside from moon druids, so the entire class taking a nerf is just going to make them even less popular than they currently are. Moon druids currently are in a strange state in that they are way OP at levels 2-4 and again at levels 17-20, but pretty balanced in the middle. Certainly that needs some massaging. But with this set of changes they become probably the worst sub-class of what is going to be seen as one of the worst classes.</p><p></p><p>I know some folks will argue that druids are already great without wild shape because they are a full caster class and yada yada, but that's not what is shown by actual player preferences. So these changes take a bat to a class that, moon druids aside, probably needed a slight buff.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8947918, member: 7035894"] The issue here is partially one of backwards compatibility. I know that technically these changes are backwards compatible in the sense that they still work within the framework of 5e. But in terms of how they play, they are such a radical alteration of what the druid is as a class, especially the moon druid, that a player would be justifiably upset. This would be very much like (in fact, almost exactly the same as) telling feral druids in World of Warcraft that they can no longer tank, and most of their combat options and damage are being nerfed, too. Getting the hit points of whatever you transformed in was the cornerstone of wild shape, along with the flexibility for shapes to fit different situations. The first is just flat out gone, the second dramatically reduced. And I also emphasize how lousy it is to have to wait until level 11 (so functionally [I]never[/I], for 90% of druids) to get to become tiny with all the fun opportunities that presents. Druids overall are considered a mediocre class, aside from moon druids, so the entire class taking a nerf is just going to make them even less popular than they currently are. Moon druids currently are in a strange state in that they are way OP at levels 2-4 and again at levels 17-20, but pretty balanced in the middle. Certainly that needs some massaging. But with this set of changes they become probably the worst sub-class of what is going to be seen as one of the worst classes. I know some folks will argue that druids are already great without wild shape because they are a full caster class and yada yada, but that's not what is shown by actual player preferences. So these changes take a bat to a class that, moon druids aside, probably needed a slight buff. [/QUOTE]
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