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<blockquote data-quote="mellored" data-source="post: 8947948" data-attributes="member: 6801209"><p>Level 1</p><p>Druid magic. Once per short rest, you can do one of the following. These all take concentration, as if concentrating on a spell.</p><p></p><p>-Harmless wild shape. As an action you can turn into an unobtrusive prey creature, such as a deer or mouse, that most people will overlook. You can not attack, speak, or cast spells in this form, but otherwise still use your game statistics. You can end the form as a bonus action, or if you are knocked unconscious.</p><p></p><p>-Influence plants. You spend 10 minutes getting a plant to grow into a particular shape that it could of naturally grown into. This can be used to make roots appear as a ladder, or vines become swing, or have a tree bend over to reach the top of a building. A plant can only be affected by this feature once per month.</p><p></p><p>-Influence weather. You adjust the natural weather one step in a 1 mile radius. This can turn light rain into heavy rain, or a cold day into just a mild one. This effect doesn't stack.</p><p></p><p>-Influence fire. You can gently directing the flow of a large natural fire within 150'. This is a slow effect and does not allow the fire to do anything unnatural, though can be unlikely. For instance, you could allow you to have a druid grove untouched by a forest fire, or push a town fire to leap to a certain building (assuming the residents don't extinguish it first).</p><p></p><p>Level 2:</p><p>Healing blossom.</p><p></p><p>Level 3, chose a sub class.</p><p>Combat wild shape.</p><p>Combat plant shape.</p><p>Combat fire shape.</p><p>Combat weather shape.</p><p></p><p>Level ?</p><p>Improved Druid magic.</p></blockquote><p></p>
[QUOTE="mellored, post: 8947948, member: 6801209"] Level 1 Druid magic. Once per short rest, you can do one of the following. These all take concentration, as if concentrating on a spell. -Harmless wild shape. As an action you can turn into an unobtrusive prey creature, such as a deer or mouse, that most people will overlook. You can not attack, speak, or cast spells in this form, but otherwise still use your game statistics. You can end the form as a bonus action, or if you are knocked unconscious. -Influence plants. You spend 10 minutes getting a plant to grow into a particular shape that it could of naturally grown into. This can be used to make roots appear as a ladder, or vines become swing, or have a tree bend over to reach the top of a building. A plant can only be affected by this feature once per month. -Influence weather. You adjust the natural weather one step in a 1 mile radius. This can turn light rain into heavy rain, or a cold day into just a mild one. This effect doesn't stack. -Influence fire. You can gently directing the flow of a large natural fire within 150'. This is a slow effect and does not allow the fire to do anything unnatural, though can be unlikely. For instance, you could allow you to have a druid grove untouched by a forest fire, or push a town fire to leap to a certain building (assuming the residents don't extinguish it first). Level 2: Healing blossom. Level 3, chose a sub class. Combat wild shape. Combat plant shape. Combat fire shape. Combat weather shape. Level ? Improved Druid magic. [/QUOTE]
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