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<blockquote data-quote="Kobold Avenger" data-source="post: 8948004" data-attributes="member: 779"><p>I think we need to dig into what a Druid can and should do and what the limits of those should be. Some people have rightfully brought up that the Druid has stepped on other classes toes (possibly more so than the Wizard which might be another "problem"). Not counting the ridiculous things a (high-level) 3.5e Druid can do, like being wildshaped into a bear casting spells while riding on a dire bear companion, leading a horde of summoned bears.</p><p></p><p>And I felt summoning was another big aspect of the Druid in the past too, and I guess they could use those beast stats for some summons I guess, but they'd have to be weaker than wildshaping because of the existing in 2 places thing, as in being a humanoid caster and having something out there fighting. Whereas I feel wildshaping should be like summoning but stronger, in that it's sort of like you are summoning something, but disappearing from the area.</p><p></p><p>Though this is too much of a combat-centric outlook into what Wildshaping is, and I always thought scouting was a major thing. It's still there with the familiar, but I've felt it's better if it was the Druid themselves.</p><p></p><p>I guess it can go back to Wildshape vs Summons, into the whole being there or not there at the time as a thing.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8948004, member: 779"] I think we need to dig into what a Druid can and should do and what the limits of those should be. Some people have rightfully brought up that the Druid has stepped on other classes toes (possibly more so than the Wizard which might be another "problem"). Not counting the ridiculous things a (high-level) 3.5e Druid can do, like being wildshaped into a bear casting spells while riding on a dire bear companion, leading a horde of summoned bears. And I felt summoning was another big aspect of the Druid in the past too, and I guess they could use those beast stats for some summons I guess, but they'd have to be weaker than wildshaping because of the existing in 2 places thing, as in being a humanoid caster and having something out there fighting. Whereas I feel wildshaping should be like summoning but stronger, in that it's sort of like you are summoning something, but disappearing from the area. Though this is too much of a combat-centric outlook into what Wildshaping is, and I always thought scouting was a major thing. It's still there with the familiar, but I've felt it's better if it was the Druid themselves. I guess it can go back to Wildshape vs Summons, into the whole being there or not there at the time as a thing. [/QUOTE]
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