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<blockquote data-quote="Sir Brennen" data-source="post: 8948695" data-attributes="member: 553"><p>A lot of different opinions on a class that gets played the least.</p><p></p><p>I like the idea of the basic templates, as well as a lot of the suggestions in this thread to add variety to them.</p><p></p><p>I'm okay with the changes making the druid less of a frontline fighter. Merging ranger spells into the Primal list along with the already formidable Druid list gives them a lot more options in combat besides "I turn into a bear."</p><p></p><p>But the power de-escalation shouldn't necessarily to the point where there's no real reason to change into a "bear" in a fight if the player wants to. Again, some of the ideas to give the <em>option</em> to gain temporary hit points and/or increased armor class when using Wildshape can help address that. But the options shouldn't necessarily be on par with the existing druid.</p><p></p><p>I'd also like to see the class less Wildshape focused. Note the playtest doc for the cleric, where they actually <em>reduced </em>the number of improvements to Turn Undead compared to the current PHB class (mainly by making Smite Undead at 5th a scaling ability). The improvements to the Wildshape ability could be kept level-locked, but within the Wildshape ability description instead of taking up a class level ability slot. Of course, the designers would have to come up with other abilities to fill the resulting dead levels. Maybe something to support the other pillars of play?</p><p></p><p>Then beef up the playtest Moon Druid and make it the true Wildshape tank for players that prefer that style.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8948695, member: 553"] A lot of different opinions on a class that gets played the least. I like the idea of the basic templates, as well as a lot of the suggestions in this thread to add variety to them. I'm okay with the changes making the druid less of a frontline fighter. Merging ranger spells into the Primal list along with the already formidable Druid list gives them a lot more options in combat besides "I turn into a bear." But the power de-escalation shouldn't necessarily to the point where there's no real reason to change into a "bear" in a fight if the player wants to. Again, some of the ideas to give the [I]option[/I] to gain temporary hit points and/or increased armor class when using Wildshape can help address that. But the options shouldn't necessarily be on par with the existing druid. I'd also like to see the class less Wildshape focused. Note the playtest doc for the cleric, where they actually [I]reduced [/I]the number of improvements to Turn Undead compared to the current PHB class (mainly by making Smite Undead at 5th a scaling ability). The improvements to the Wildshape ability could be kept level-locked, but within the Wildshape ability description instead of taking up a class level ability slot. Of course, the designers would have to come up with other abilities to fill the resulting dead levels. Maybe something to support the other pillars of play? Then beef up the playtest Moon Druid and make it the true Wildshape tank for players that prefer that style. [/QUOTE]
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