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New Wild Shape
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<blockquote data-quote="Enrahim2" data-source="post: 8949255" data-attributes="member: 7039850"><p>I fully agree if the goal had only been to make a tankable wildshape. However my self healing boost suggestion was also intended to cover the complaint that there is nothing good to use spell-slots on. Barkskin with its duration, and for this purpose useless upcasting do not fill this purpose.</p><p></p><p>(And the inspiration suggestion was not to improve tank at all, but rather a light weight mean to give mechanical meaning to some flavor the players might want from the shape - like deception of chosing a shape to blend in, intimidate if going for something ferocious, or perception if using something for heighten senses)</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8949255, member: 7039850"] I fully agree if the goal had only been to make a tankable wildshape. However my self healing boost suggestion was also intended to cover the complaint that there is nothing good to use spell-slots on. Barkskin with its duration, and for this purpose useless upcasting do not fill this purpose. (And the inspiration suggestion was not to improve tank at all, but rather a light weight mean to give mechanical meaning to some flavor the players might want from the shape - like deception of chosing a shape to blend in, intimidate if going for something ferocious, or perception if using something for heighten senses) [/QUOTE]
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