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<blockquote data-quote="shadowoflameth" data-source="post: 8949307" data-attributes="member: 62336"><p>IMHO</p><p>The play test druid is bad design. It takes away the fun of the class. The Druid's iconic ability is to take other forms out of the gate which other classes cannot easily or frequently do until later levels. This is what Druid players want. There is no one who like the idea of the druid not playing the class because of the complexity. Mr. Crawford's expressed desire was for the Druid to be simpler, and to continue to be a 'tank', but the play test takes away the most 'tanky' feature. It also takes away the special features of the creature being duplicated. The generic template I think, was an attempt to stop the argument of, 'when did your character ever see a gorilla?' Now, you can be a wolf, you can even be a wolf that looks like a gorilla as flavor, fine, but you can’t knock the target prone like a wolf without using your bonus action. I recommend that 1. If the Temporary Hit Points are too much, then say, 5thp for a medium beast, 10 for a large, 15 for huge and 20 for gargantuan. 2. If any beast is too much, say you start knowing 1 beast form per point of Wisdom bonus, and that you can learn others as you see them or level in Druid. gain 1 swimming form at a later level, and 1 flying form after that. Let the form have it's own actions including special attacks and abilities except it gets your wisdom bonus to x,y, and z. 3. There is no good reason to give Elemental Wild Shape only to the Circle of the Moon. Make Wild shape a bonus action for all druids. In this play test, I have to think to come up with reasons for the Druid to Wild Shape at all at any level. The Channel Nature idea, I think is fine but the healing one is not necessary. Making Wild Shape 1st level instead of second is good and so is letting the wild form look cosmetically how the player likes as flavor. There is no reason to wait one level for the ability or for fun flavor. Using Abjuration (only) in Wild Shape does not make sense to me. Just make the ability to cast some spells in Wild Shape a high level ability. One of our players has been a druid to high levels twice and this was balanced and appropriate in our game under the current 5E rules.</p><p></p><p>If swimming is unavailable ‘til 7th and flying until 10th, being tiny does not need to be restricted to 11th. At 1st, the druid can potentially have a familiar, and by 7th level the Druid can use Polymorph to take other forms anyway (Including tiny and flying forms). Other full caster classes can use the Fly spell by 5th. It is not unbalanced in any manor. Perhaps make feats that allow Elemental Wild Shape, Tiny Wild Shape, or other creature types.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 8949307, member: 62336"] IMHO The play test druid is bad design. It takes away the fun of the class. The Druid's iconic ability is to take other forms out of the gate which other classes cannot easily or frequently do until later levels. This is what Druid players want. There is no one who like the idea of the druid not playing the class because of the complexity. Mr. Crawford's expressed desire was for the Druid to be simpler, and to continue to be a 'tank', but the play test takes away the most 'tanky' feature. It also takes away the special features of the creature being duplicated. The generic template I think, was an attempt to stop the argument of, 'when did your character ever see a gorilla?' Now, you can be a wolf, you can even be a wolf that looks like a gorilla as flavor, fine, but you can’t knock the target prone like a wolf without using your bonus action. I recommend that 1. If the Temporary Hit Points are too much, then say, 5thp for a medium beast, 10 for a large, 15 for huge and 20 for gargantuan. 2. If any beast is too much, say you start knowing 1 beast form per point of Wisdom bonus, and that you can learn others as you see them or level in Druid. gain 1 swimming form at a later level, and 1 flying form after that. Let the form have it's own actions including special attacks and abilities except it gets your wisdom bonus to x,y, and z. 3. There is no good reason to give Elemental Wild Shape only to the Circle of the Moon. Make Wild shape a bonus action for all druids. In this play test, I have to think to come up with reasons for the Druid to Wild Shape at all at any level. The Channel Nature idea, I think is fine but the healing one is not necessary. Making Wild Shape 1st level instead of second is good and so is letting the wild form look cosmetically how the player likes as flavor. There is no reason to wait one level for the ability or for fun flavor. Using Abjuration (only) in Wild Shape does not make sense to me. Just make the ability to cast some spells in Wild Shape a high level ability. One of our players has been a druid to high levels twice and this was balanced and appropriate in our game under the current 5E rules. If swimming is unavailable ‘til 7th and flying until 10th, being tiny does not need to be restricted to 11th. At 1st, the druid can potentially have a familiar, and by 7th level the Druid can use Polymorph to take other forms anyway (Including tiny and flying forms). Other full caster classes can use the Fly spell by 5th. It is not unbalanced in any manor. Perhaps make feats that allow Elemental Wild Shape, Tiny Wild Shape, or other creature types. [/QUOTE]
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