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<blockquote data-quote="Enrahim2" data-source="post: 8949498" data-attributes="member: 7039850"><p>I love his ideas, but I don't think they would work as official rules. The problem is that there are no straight forward way to rule it so that it has to make sense. Hence the flying stealthy poison biting pig is going to be a thing at too many tables that isnt really into that sort of nonsense.</p><p></p><p>The weird thing is that it isn't actually a huge rework. They absolutely need to remove the MM dependency. They tried with D&D Next to limit the forms, but that got down voted from my understanding. Then they are instead now trying to limit the stats. This approach already seem to be somewhat accepted with familiars.</p><p></p><p>This single change ties strongly into the two other primary changes. For one thing instead of a problematical scaling weird temporary hit points they move the durability to healing and abdurations. This also give the druid something to use their spell slots on. I think this is the idea that allow them to still be considered tanky. However it significantly nerf their damage output - but this might be a good thing considering the barbarian overlap.</p><p></p><p>And if they are going with single stat block, restricting tiny sort of falls out as a natural thing to do. After all a first level rat doing same damage as the lion form seem too ridiculous. At 11th level the crazy power levels at play make it more sensible. It also kills two birds with one stone, in that it gets the druid off rogue turf. (Also added familiar to balance this?)</p><p></p><p>I other words there are in one way only one core change to the class: change to template statblock rather than MM. You still have almost all rp forms available, you still are full spellcaster, you still have a way to be tanky. It is a massive nerf to <em>certain ways</em> to play the druid, but it is not quite as obviously a nerf to the "best"/intended way to play the druid.</p><p></p><p>And in one way the change is about as conservative as it can get if you accept the premise that the MM need to go. The argument might rather be then that it is too conservative, that there need to be something fully new concept added to the class beyond abduration/healing casting while in beast shape to balance out the effects of that change.</p><p></p><p>I don't think VTT is a strong argument here. Draging out the right statblock from a compendium would be the easy part in vtt, and also potentially fuel monster mkcrotransactions to players. Aproperiate minis for the chosen form is the main pain point for a vtt, and that just got worse now that the form is not even limited to what there are monster stats for..</p><p></p><p>Yes, definitely write feedback! I'll abstain from sharing my thoughts regarding the virtues and flaws of anger under various circumstances.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8949498, member: 7039850"] I love his ideas, but I don't think they would work as official rules. The problem is that there are no straight forward way to rule it so that it has to make sense. Hence the flying stealthy poison biting pig is going to be a thing at too many tables that isnt really into that sort of nonsense. The weird thing is that it isn't actually a huge rework. They absolutely need to remove the MM dependency. They tried with D&D Next to limit the forms, but that got down voted from my understanding. Then they are instead now trying to limit the stats. This approach already seem to be somewhat accepted with familiars. This single change ties strongly into the two other primary changes. For one thing instead of a problematical scaling weird temporary hit points they move the durability to healing and abdurations. This also give the druid something to use their spell slots on. I think this is the idea that allow them to still be considered tanky. However it significantly nerf their damage output - but this might be a good thing considering the barbarian overlap. And if they are going with single stat block, restricting tiny sort of falls out as a natural thing to do. After all a first level rat doing same damage as the lion form seem too ridiculous. At 11th level the crazy power levels at play make it more sensible. It also kills two birds with one stone, in that it gets the druid off rogue turf. (Also added familiar to balance this?) I other words there are in one way only one core change to the class: change to template statblock rather than MM. You still have almost all rp forms available, you still are full spellcaster, you still have a way to be tanky. It is a massive nerf to [I]certain ways[/I] to play the druid, but it is not quite as obviously a nerf to the "best"/intended way to play the druid. And in one way the change is about as conservative as it can get if you accept the premise that the MM need to go. The argument might rather be then that it is too conservative, that there need to be something fully new concept added to the class beyond abduration/healing casting while in beast shape to balance out the effects of that change. I don't think VTT is a strong argument here. Draging out the right statblock from a compendium would be the easy part in vtt, and also potentially fuel monster mkcrotransactions to players. Aproperiate minis for the chosen form is the main pain point for a vtt, and that just got worse now that the form is not even limited to what there are monster stats for.. Yes, definitely write feedback! I'll abstain from sharing my thoughts regarding the virtues and flaws of anger under various circumstances. [/QUOTE]
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