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<blockquote data-quote="Enrahim2" data-source="post: 8950228" data-attributes="member: 7039850"><p>So I think the core problem here is that with the current change there are no compelling mechanical reason to ever shapechange. Another thing that botheres me is that there are no mechanical effect related to what shape is chosen. A dog work is the same as a lion, work the same as an elephant.</p><p></p><p>Loading down the system with added complexity by essentialy adding a new seperate feat shopping list for traits the player can mix and match from keeps the versatility, but loses most of the simplification benefit. Making these traits match well with flavor is also tricky unless you reinterpret shape change to turning into a chimaera rather than animal.</p><p></p><p>I hence propose the following as a way to regain out of combat utility. It give a different kind of utility than 5ed, so it hence do not cater to the same playstyle - but it allows for usefulness and choice of form to matter without complicating the system:</p><p></p><p><strong>Restore the duration to 5ed standard. The druid become able to communicate with beasts of their shape as if having cast speak with animals. Moreover they gain advantage on any social rolls involving beasts of their shape.</strong></p><p></p><p>I think this is thematically strong, make sense, and is definitely an utility. It also would be very clearly distinct from other classes. It also lends well to the interpretation that you haven't actually turned fully to that animal, but rather just taken their shape; simplifying the explanation of how the true animals has different traits than the wild shape druid. Might this be sufficient to fix normal druids, so we are left with how to make moon druids combat capable in a way that don't make them just reskinned barbarians during combat?</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8950228, member: 7039850"] So I think the core problem here is that with the current change there are no compelling mechanical reason to ever shapechange. Another thing that botheres me is that there are no mechanical effect related to what shape is chosen. A dog work is the same as a lion, work the same as an elephant. Loading down the system with added complexity by essentialy adding a new seperate feat shopping list for traits the player can mix and match from keeps the versatility, but loses most of the simplification benefit. Making these traits match well with flavor is also tricky unless you reinterpret shape change to turning into a chimaera rather than animal. I hence propose the following as a way to regain out of combat utility. It give a different kind of utility than 5ed, so it hence do not cater to the same playstyle - but it allows for usefulness and choice of form to matter without complicating the system: [B]Restore the duration to 5ed standard. The druid become able to communicate with beasts of their shape as if having cast speak with animals. Moreover they gain advantage on any social rolls involving beasts of their shape.[/B] I think this is thematically strong, make sense, and is definitely an utility. It also would be very clearly distinct from other classes. It also lends well to the interpretation that you haven't actually turned fully to that animal, but rather just taken their shape; simplifying the explanation of how the true animals has different traits than the wild shape druid. Might this be sufficient to fix normal druids, so we are left with how to make moon druids combat capable in a way that don't make them just reskinned barbarians during combat? [/QUOTE]
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