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<blockquote data-quote="Chaosmancer" data-source="post: 8951054" data-attributes="member: 6801228"><p>I think it is because the unarmed strikes are utility, not damage. I mean, 1+mod isn't exactly breaking the bank here. The real trick is the prone, grapple, shove. </p><p></p><p>But until you have a Druid that wants to wildshape and be in melee, it is hard to comment on how effective their melee is. </p><p></p><p></p><p></p><p>Why do we keep insisting on Alter-Self at will? Sorry, personal rant. </p><p></p><p>I don't like the Moon druid just being "do the same thing as the other wildshape, just more" I don't think that is an interesting design. I think Moon Druid being the combat wildshape exclusive is fine, because then other subclasses can do other things with the resource.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8951054, member: 6801228"] I think it is because the unarmed strikes are utility, not damage. I mean, 1+mod isn't exactly breaking the bank here. The real trick is the prone, grapple, shove. But until you have a Druid that wants to wildshape and be in melee, it is hard to comment on how effective their melee is. Why do we keep insisting on Alter-Self at will? Sorry, personal rant. I don't like the Moon druid just being "do the same thing as the other wildshape, just more" I don't think that is an interesting design. I think Moon Druid being the combat wildshape exclusive is fine, because then other subclasses can do other things with the resource. [/QUOTE]
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