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<blockquote data-quote="Captain Panda" data-source="post: 8951812" data-attributes="member: 6861845"><p>I have been reading through this thread and get the funny feeling most of the people who think this is a great direction to go in are not the people who play Druids. People who play Druids, and it's my favorite class (perhaps tied with Wizard), do not like this change at all.</p><p></p><p>The fantasy of turning into a bear and rolling into the fray is what a Moon Druids <em>do.</em> In order to have that fantasy actually happen in play, that temporary health pool was necessary. A bulky bear is much more durable than a fragile elf druid, that's the point of transforming from a little elf into a big bear. Without the surge of extra health, you don't feel like a bear, you feel like a moron rushing into combat and getting a spanking. </p><p></p><p>Moon Druids are overtuned... at level 2. By the time you get to level 6, wild shape has already fallen off and the feature is pretty well balanced. You had a ton of disposable health, sure. You're also an animal, so your armor is paper and you're likely large or huge sized - so you're not only <strong>very </strong>easy to hit, you're easy to surround. You aren't exactly pumping out big numbers compared to anyone else after that initial spike of power. I don't think you'd find anyone who enjoys playing a Druid espousing the idea that it's totally fine stripping away that health buffer. If you don't think the Moon Druid, brawling bear fantasy should be a thing? Hey, that's your opinion, but it's about eight years too late for that. Right now they want to have some hollow ghost of the Moon Druid taking the place of what used to be an awesome, if poorly paced, subclass. </p><p></p><p>So the fantasy of rolling in as a bear is totally dead, but that isn't all. They also removed unique forms in the name of generic simplicity. I'm playing a Druid, I don't <em>want </em>generic simplicity. It's okay for some classes to be more complex than others, and I want to be able to choose between forms that actually feel different. Sure, a bear is the most optimal form, but I've really loved playing wolf themed Druids in the past, and Druids who lean into turning into creepy crawly things. As it stands, you just get the same largely useless block. Want to be a spider? No web, no poison. Want to be a giant snake? No consticting, no poison, no blindsight. Absolute garbage. </p><p></p><p>I'm having a hard time wrapping my head around how anyone can think this change is good. Druids are the least played class, so the solution is to take away everything that makes them enjoyable to the people who play them? And I'm not just talking about the gutting of Wild Shape, they also stripped some important spells from the primal list and are very likely, given the direction they seem to be going, to also shank the best spells on the Druid list.</p></blockquote><p></p>
[QUOTE="Captain Panda, post: 8951812, member: 6861845"] I have been reading through this thread and get the funny feeling most of the people who think this is a great direction to go in are not the people who play Druids. People who play Druids, and it's my favorite class (perhaps tied with Wizard), do not like this change at all. The fantasy of turning into a bear and rolling into the fray is what a Moon Druids [I]do.[/I] In order to have that fantasy actually happen in play, that temporary health pool was necessary. A bulky bear is much more durable than a fragile elf druid, that's the point of transforming from a little elf into a big bear. Without the surge of extra health, you don't feel like a bear, you feel like a moron rushing into combat and getting a spanking. Moon Druids are overtuned... at level 2. By the time you get to level 6, wild shape has already fallen off and the feature is pretty well balanced. You had a ton of disposable health, sure. You're also an animal, so your armor is paper and you're likely large or huge sized - so you're not only [B]very [/B]easy to hit, you're easy to surround. You aren't exactly pumping out big numbers compared to anyone else after that initial spike of power. I don't think you'd find anyone who enjoys playing a Druid espousing the idea that it's totally fine stripping away that health buffer. If you don't think the Moon Druid, brawling bear fantasy should be a thing? Hey, that's your opinion, but it's about eight years too late for that. Right now they want to have some hollow ghost of the Moon Druid taking the place of what used to be an awesome, if poorly paced, subclass. So the fantasy of rolling in as a bear is totally dead, but that isn't all. They also removed unique forms in the name of generic simplicity. I'm playing a Druid, I don't [I]want [/I]generic simplicity. It's okay for some classes to be more complex than others, and I want to be able to choose between forms that actually feel different. Sure, a bear is the most optimal form, but I've really loved playing wolf themed Druids in the past, and Druids who lean into turning into creepy crawly things. As it stands, you just get the same largely useless block. Want to be a spider? No web, no poison. Want to be a giant snake? No consticting, no poison, no blindsight. Absolute garbage. I'm having a hard time wrapping my head around how anyone can think this change is good. Druids are the least played class, so the solution is to take away everything that makes them enjoyable to the people who play them? And I'm not just talking about the gutting of Wild Shape, they also stripped some important spells from the primal list and are very likely, given the direction they seem to be going, to also shank the best spells on the Druid list. [/QUOTE]
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