Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Wild Shape
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enrahim2" data-source="post: 8952179" data-attributes="member: 7039850"><p>This is why I think expandability by third parties might be the key. Put some templates covering the main roles like the ones you suggest in the phb, but provide guidance in the dmg for how to add new - which matches more closely those "chose traits" ideas that has been floating around here. This way third parties can concentrate of filling any holes that are found while soely focusing on how this works as a wild shape option.</p><p></p><p>So for instance you start level 1 with access to "simple shape" templates. At level 5 you unlock access to "utility shapes" and at 9 you unlock "advanced shapes". Moon druid gets combat boosts to any shape. If there is a worry that this causes too many options in game, you might consider limiting the number of known shapes (one per 2 levels?), reflecting the druid getting attuned to more aspects of the nature.</p><p></p><p>This way we still can get versatility trough added content, but it is not entangled with monster design sensibilities. A dire cameleon might for instance be low CR due to limited combat ability against anything but the tiny creatures it can swollow whole with it's ranged sticky tounge attack. But it could be insanely powerfull for an utility focused druid. With this change the monster designer can happily release their vision, and if this causes a demand on stealthy range draggers, someone else can do the work of seeing how to balance such in as an utility or advanced shape template.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8952179, member: 7039850"] This is why I think expandability by third parties might be the key. Put some templates covering the main roles like the ones you suggest in the phb, but provide guidance in the dmg for how to add new - which matches more closely those "chose traits" ideas that has been floating around here. This way third parties can concentrate of filling any holes that are found while soely focusing on how this works as a wild shape option. So for instance you start level 1 with access to "simple shape" templates. At level 5 you unlock access to "utility shapes" and at 9 you unlock "advanced shapes". Moon druid gets combat boosts to any shape. If there is a worry that this causes too many options in game, you might consider limiting the number of known shapes (one per 2 levels?), reflecting the druid getting attuned to more aspects of the nature. This way we still can get versatility trough added content, but it is not entangled with monster design sensibilities. A dire cameleon might for instance be low CR due to limited combat ability against anything but the tiny creatures it can swollow whole with it's ranged sticky tounge attack. But it could be insanely powerfull for an utility focused druid. With this change the monster designer can happily release their vision, and if this causes a demand on stealthy range draggers, someone else can do the work of seeing how to balance such in as an utility or advanced shape template. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Wild Shape
Top