Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Wild Shape
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8952384" data-attributes="member: 6801228"><p>Okay, just to keep the lines of communication clear. The post I was responding to, where I said it was too much, that then kicked off this, was specifically talking about making unique statblocks to cover these concepts. </p><p></p><p>I understand that you are talking about features, but they were talking about statblocks, and I do not want to confuse those two discussions.</p><p></p><p></p><p></p><p>I honestly think the idea of making Wildshape a "build your own statblock" with these features is a bit of a non-starter. Firstly, you are going to have some of these level gated, you aren't going to allow elemental resistance and poisonous at level 1. Since you have level gated them, now you have to make sure you have enough options to have choices at those levels. People don't like "you get 5 choices at level 1 but you get only 1 choice at level 11" because it feels like they were cheated out of choices. </p><p></p><p>Additionally, you have already put forth that you want them combinable. This means you not only have to balance them against each other to make sure you aren't falling into the Battlemaster trap, but then you have to balance them as combos too. And at that point, the entire design becomes what I saw posted earlier. </p><p></p><p>Lv X -> Get these features</p><p>Lv Y -> Get those features, or combine two features</p><p>Lv Z -> Get these over here, or combine two features</p><p></p><p>Moon Lv X -> Get more</p><p>Moon Lv Y -> Combine More</p><p>Moon Lv Z -> Get and combine more</p><p></p><p>Which... is frankly kind of boring design, and it will take so much energy and create so much complexity, when the current design is leaning towards simplicity. </p><p></p><p>I understand the intent of giving all these special abilities that people will want... but I think in practice it makes the class feature far, far too complex. Because you will never be able to narrow it down to something like six options, it is going to be far too many spinning dials.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8952384, member: 6801228"] Okay, just to keep the lines of communication clear. The post I was responding to, where I said it was too much, that then kicked off this, was specifically talking about making unique statblocks to cover these concepts. I understand that you are talking about features, but they were talking about statblocks, and I do not want to confuse those two discussions. I honestly think the idea of making Wildshape a "build your own statblock" with these features is a bit of a non-starter. Firstly, you are going to have some of these level gated, you aren't going to allow elemental resistance and poisonous at level 1. Since you have level gated them, now you have to make sure you have enough options to have choices at those levels. People don't like "you get 5 choices at level 1 but you get only 1 choice at level 11" because it feels like they were cheated out of choices. Additionally, you have already put forth that you want them combinable. This means you not only have to balance them against each other to make sure you aren't falling into the Battlemaster trap, but then you have to balance them as combos too. And at that point, the entire design becomes what I saw posted earlier. Lv X -> Get these features Lv Y -> Get those features, or combine two features Lv Z -> Get these over here, or combine two features Moon Lv X -> Get more Moon Lv Y -> Combine More Moon Lv Z -> Get and combine more Which... is frankly kind of boring design, and it will take so much energy and create so much complexity, when the current design is leaning towards simplicity. I understand the intent of giving all these special abilities that people will want... but I think in practice it makes the class feature far, far too complex. Because you will never be able to narrow it down to something like six options, it is going to be far too many spinning dials. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Wild Shape
Top