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<blockquote data-quote="mellored" data-source="post: 8955696" data-attributes="member: 6801209"><p>That works well for both regular and moon druids.</p><p></p><p>1: Damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p><p>-Primal Toughness: when you start your turn in wild shape, you gain temporary hit points equal to twice your Druid level</p><p>-Shifting Defense: as a reaction when you take damage or fail a concentration checks while in wild shape, you can end your form early.</p><p>If you do so, you gain resistance to the triggering attack and automatically succeed on any concentration save. You can make this decision after you see the results of the roll, potentially changing the outcome.</p><p></p><p>Level 5: Alternating Forms</p><p></p><p>Level 11: Primal Instinct: You gain proficiency in Constitution and Strength saving throws.</p><p></p><p>Moon druid</p><p>Bonus action transform</p><p>Increase the number of temporary hit points you gain in wild shape to 3 per druid level.</p><p>Increase damage die to d10.</p><p>Bonus action unarmed attack</p><p></p><p>Level 6: more variety of shapes (snake, spider, turtle). Includes multi-attack.</p></blockquote><p></p>
[QUOTE="mellored, post: 8955696, member: 6801209"] That works well for both regular and moon druids. 1: Damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). -Primal Toughness: when you start your turn in wild shape, you gain temporary hit points equal to twice your Druid level -Shifting Defense: as a reaction when you take damage or fail a concentration checks while in wild shape, you can end your form early. If you do so, you gain resistance to the triggering attack and automatically succeed on any concentration save. You can make this decision after you see the results of the roll, potentially changing the outcome. Level 5: Alternating Forms Level 11: Primal Instinct: You gain proficiency in Constitution and Strength saving throws. Moon druid Bonus action transform Increase the number of temporary hit points you gain in wild shape to 3 per druid level. Increase damage die to d10. Bonus action unarmed attack Level 6: more variety of shapes (snake, spider, turtle). Includes multi-attack. [/QUOTE]
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