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<blockquote data-quote="Cap'n Kobold" data-source="post: 8955969" data-attributes="member: 6802951"><p>That's the thing: you aren't taking creativity away from players. You are taking the system mastery barrier away in exchange for imagination. You will no longer have to have an encyclopaedic knowledge of the available options, and will have much more freedom to flavour according to your character concept and imagination. Instead of turning into "another bear" or "creature X that appeared in adventure y", the player can choose whatever their wildshape looks like and has the stats for it there and then.</p><p>It removed something that new Druid players struggle with and potential balance issues. (Remember the Fleshraker?)</p><p></p><p>Now, I definitely think that there should be scope for more abilities and mechanical customisation in wild shape than that currently shown. But that can come from spending spell slots to gain special abilities when using Wild Shape.</p><p></p><p></p><p>1. Coming up with the right shape to solve problems has generally been more about knowing all the stats in the monster manuals than creativity. Druids have always been able to outdo a lot of what the martial classes are capable of outside combat. </p><p>That's bad, right?</p><p></p><p>2. Suggestion: Moon Druid: While in wild shape form, the druid has resistance to Bludgeoning, Piercing, and Slashing Damage.</p><p></p><p>3 Happy to see it gone.</p><p></p><p>4. Mood Druids are about animal forms. There may well be other subclasses of druid that can transform into actual elementals.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8955969, member: 6802951"] That's the thing: you aren't taking creativity away from players. You are taking the system mastery barrier away in exchange for imagination. You will no longer have to have an encyclopaedic knowledge of the available options, and will have much more freedom to flavour according to your character concept and imagination. Instead of turning into "another bear" or "creature X that appeared in adventure y", the player can choose whatever their wildshape looks like and has the stats for it there and then. It removed something that new Druid players struggle with and potential balance issues. (Remember the Fleshraker?) Now, I definitely think that there should be scope for more abilities and mechanical customisation in wild shape than that currently shown. But that can come from spending spell slots to gain special abilities when using Wild Shape. 1. Coming up with the right shape to solve problems has generally been more about knowing all the stats in the monster manuals than creativity. Druids have always been able to outdo a lot of what the martial classes are capable of outside combat. That's bad, right? 2. Suggestion: Moon Druid: While in wild shape form, the druid has resistance to Bludgeoning, Piercing, and Slashing Damage. 3 Happy to see it gone. 4. Mood Druids are about animal forms. There may well be other subclasses of druid that can transform into actual elementals. [/QUOTE]
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