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New Wild Shape
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8956369" data-attributes="member: 6802951"><p>The current system rewards players with access to the Monster Manual and the time to peruse it. Let alone other supplementary materials. (Never run an encounter with Bristled Moorbounders in against a party with a druid in it.)</p><p></p><p>"More scope for abilities and mechanical customisation in wild shape than that currently shown" does <strong>not </strong>equal "as complex as the current situation". There is room for middle ground, not just extremist positions.</p><p></p><p>1. The ability of druids to easily scout and spy areas where a rogue would have to be making multiple skill checks has already been pointed out. Even if a Strength-based martial invests as much as they can in it, much of the out-of-combat usage of that is going to involve pulling, lifting etc. They will rarely be able to do this as well as a Moon Druid taking a big, high-strength form.</p><p></p><p>2. OK. Could go with something slightly less simple like: <em>As part of the magic action or Bonus action used to assume Wild Shape, the druid may spend a spell slot. This grants the following changes to the Wild Shape template used for that use of Wild shape:</em></p><p><em>Hit points: The druid gains Temporary hit points equal to 10x the level of the spell slot spent.</em></p><p><em>AC: The template AC calculation is increased by Prof bonus + the level of the spell slot spent.</em></p><p><em>Bestial Strike: deals additional damage equal to the level of the spell slot spent.</em></p><p></p><p>3. Yes, but the druid gets to choose what their form looks like in the new system, rather than it be dictated by the statblock they dug out of the monster manual. If the player likes otters, then they can say that their Druid turns into a giant otter rather than having to turn into a seal, or a shark, or whatever the statblock they have dug out of the MM is called.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8956369, member: 6802951"] The current system rewards players with access to the Monster Manual and the time to peruse it. Let alone other supplementary materials. (Never run an encounter with Bristled Moorbounders in against a party with a druid in it.) "More scope for abilities and mechanical customisation in wild shape than that currently shown" does [B]not [/B]equal "as complex as the current situation". There is room for middle ground, not just extremist positions. 1. The ability of druids to easily scout and spy areas where a rogue would have to be making multiple skill checks has already been pointed out. Even if a Strength-based martial invests as much as they can in it, much of the out-of-combat usage of that is going to involve pulling, lifting etc. They will rarely be able to do this as well as a Moon Druid taking a big, high-strength form. 2. OK. Could go with something slightly less simple like: [I]As part of the magic action or Bonus action used to assume Wild Shape, the druid may spend a spell slot. This grants the following changes to the Wild Shape template used for that use of Wild shape: Hit points: The druid gains Temporary hit points equal to 10x the level of the spell slot spent. AC: The template AC calculation is increased by Prof bonus + the level of the spell slot spent. Bestial Strike: deals additional damage equal to the level of the spell slot spent.[/I] 3. Yes, but the druid gets to choose what their form looks like in the new system, rather than it be dictated by the statblock they dug out of the monster manual. If the player likes otters, then they can say that their Druid turns into a giant otter rather than having to turn into a seal, or a shark, or whatever the statblock they have dug out of the MM is called. [/QUOTE]
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