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<blockquote data-quote="Kinematics" data-source="post: 8957568" data-attributes="member: 6932123"><p>I was pondering how the mechanics of the "metamagic" would work, and realized that in a lot of ways it could literally be the same thing as sorcerer's metamagic, at least at the conceptual level. Druid magic is as unexplained as sorcerer magic (compared to the other magic classes), though there seems to be something intrinsic in the user (as opposed to an external power source) in both cases.</p><p></p><p>Though it also made me think of Font of Magic, and now this post reminds me that this is essentially the same thing. Font of Magic turns a spell slot into its equivalent level in sorcery points — so a level 1 slot gives you 1 point, a level 2 slot gives you 2 points, etc — so trading spell slots for traits is basically the same as turning them into sorcery points and using that same number of points on a trait.</p><p></p><p>It would just be a question of whether it would be necessary to have a surplus of "sorcery" points on top of the normal spell slot points available. For sorcerer, that's kind of mandatory since the metamagic effects are being applied to the spells being cast. For druid, that may not be the case. It depends on how much you'd want to use all your spell slots to completely support the shapeshifting side of things.</p><p></p><p>I'd probably give a few "sorcery" points as a base pool, maybe equal to your proficiency bonus, so that a full caster druid can still do a few things with Wild Shape.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8957568, member: 6932123"] I was pondering how the mechanics of the "metamagic" would work, and realized that in a lot of ways it could literally be the same thing as sorcerer's metamagic, at least at the conceptual level. Druid magic is as unexplained as sorcerer magic (compared to the other magic classes), though there seems to be something intrinsic in the user (as opposed to an external power source) in both cases. Though it also made me think of Font of Magic, and now this post reminds me that this is essentially the same thing. Font of Magic turns a spell slot into its equivalent level in sorcery points — so a level 1 slot gives you 1 point, a level 2 slot gives you 2 points, etc — so trading spell slots for traits is basically the same as turning them into sorcery points and using that same number of points on a trait. It would just be a question of whether it would be necessary to have a surplus of "sorcery" points on top of the normal spell slot points available. For sorcerer, that's kind of mandatory since the metamagic effects are being applied to the spells being cast. For druid, that may not be the case. It depends on how much you'd want to use all your spell slots to completely support the shapeshifting side of things. I'd probably give a few "sorcery" points as a base pool, maybe equal to your proficiency bonus, so that a full caster druid can still do a few things with Wild Shape. [/QUOTE]
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