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<blockquote data-quote="James Gasik" data-source="post: 8958412" data-attributes="member: 6877472"><p>Got it, ok. Well, to be fair, that's not impossible to balance, though the best ways I've seen to do it wouldn't be good fits for D&D.</p><p></p><p>Examples-</p><p></p><p>Zelazny Style: you can cast any kind of spell you want, but it takes a lot of time to cast in advance (save for one or two linchpins that you supply later), so you have the constant choice of "do you go on an adventure, or rack your spells?".</p><p></p><p>Mage Style: you can do anything (maybe), but the chance of success is low and flagrant magic can blow up in your face.</p><p></p><p>Earthdawn Style: you can do anything, but you can only have a very small number of spells available at a given moment, and it takes effort to change them on the fly.</p><p></p><p>Ars Magica Style: everyone plays a spellcaster, martials are NPC minions.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8958412, member: 6877472"] Got it, ok. Well, to be fair, that's not impossible to balance, though the best ways I've seen to do it wouldn't be good fits for D&D. Examples- Zelazny Style: you can cast any kind of spell you want, but it takes a lot of time to cast in advance (save for one or two linchpins that you supply later), so you have the constant choice of "do you go on an adventure, or rack your spells?". Mage Style: you can do anything (maybe), but the chance of success is low and flagrant magic can blow up in your face. Earthdawn Style: you can do anything, but you can only have a very small number of spells available at a given moment, and it takes effort to change them on the fly. Ars Magica Style: everyone plays a spellcaster, martials are NPC minions. [/QUOTE]
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