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<blockquote data-quote="Chaosmancer" data-source="post: 8961559" data-attributes="member: 6801228"><p>If your DM allows you to turn into a specific animal, that is immune to a specific poison, then you are pushing things really far already. Like, I'm guessing if you had an item sunk in a vat of poisonous chemicals? But at that point most people are saying "poisonous chemicals" not "arsenic trioxide" and so it would be rather difficult to turn into an animal immune to vague poisons. Also, there are like three dozen other ways to solve a puzzle like that, so not a big deal. </p><p></p><p>Being frozen without negative effects? ... Cool? How does that do anything for you? Again, this sounds like either A) the DM came up with some elaborate puzzle which requires someone to be frozen solid to solve and the players came up with this, or B) The players have an Ocean's Fifteen style elaborate plan that involves sneaking the druid in as a frozen frog. And neither of these are problems that need addressing by worrying about the feature. </p><p></p><p>X bird can fly for days without landing? Super cool. Good luck with that. Wildshape lasts a maximum of 10 hours. Also you can't wildshape other people into that bird. So, ten hours in, you better have landed. </p><p></p><p></p><p></p><p>Honestly? All of this reads like "you shouldn't let an engineer become an artificer, because they will build a literal tank with a cannon" Yes, if the DM allows player knowledge to work mechanically, and then allows the player to bypass traps or puzzles by being clever with their IRL knowledge of animals, that can be a thing of some concern. But another player could do the same thing with principles of architecture and levers, or with an alchemy set. It is more an issue of knowing when to say yes and when to say "well, the rules don't cover this, so we'll have to figure out something else"</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8961559, member: 6801228"] If your DM allows you to turn into a specific animal, that is immune to a specific poison, then you are pushing things really far already. Like, I'm guessing if you had an item sunk in a vat of poisonous chemicals? But at that point most people are saying "poisonous chemicals" not "arsenic trioxide" and so it would be rather difficult to turn into an animal immune to vague poisons. Also, there are like three dozen other ways to solve a puzzle like that, so not a big deal. Being frozen without negative effects? ... Cool? How does that do anything for you? Again, this sounds like either A) the DM came up with some elaborate puzzle which requires someone to be frozen solid to solve and the players came up with this, or B) The players have an Ocean's Fifteen style elaborate plan that involves sneaking the druid in as a frozen frog. And neither of these are problems that need addressing by worrying about the feature. X bird can fly for days without landing? Super cool. Good luck with that. Wildshape lasts a maximum of 10 hours. Also you can't wildshape other people into that bird. So, ten hours in, you better have landed. Honestly? All of this reads like "you shouldn't let an engineer become an artificer, because they will build a literal tank with a cannon" Yes, if the DM allows player knowledge to work mechanically, and then allows the player to bypass traps or puzzles by being clever with their IRL knowledge of animals, that can be a thing of some concern. But another player could do the same thing with principles of architecture and levers, or with an alchemy set. It is more an issue of knowing when to say yes and when to say "well, the rules don't cover this, so we'll have to figure out something else" [/QUOTE]
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