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Character Builds & Optimization
New Wizard Build - Summoner (based on the PF class)
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<blockquote data-quote="Siberys" data-source="post: 5436958" data-attributes="member: 30619"><p>I'm trying to convince the PF Kingmaker group I DM to switch over to 4e, but one of the players runs a PF Summoner that I have a feeling would have problems. He'd want a pet, summoning, arcane powers, and customization, so I built this Wizard build. And, hey, if we don't switch, I've still got the build to use later on, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Anyways, it can be found <a href="http://www.krakeneye.com/assets/Summoner.pdf" target="_blank">HERE</a> (pdf file).</p><p></p><p>It's a Striker version of the Sentinel Druid with a tighter focus on the companion, done as a wizard build. Quite a mash-up, I know.</p><p></p><p><strong>Answers To Some Possible Questions</strong></p><p>Q: Why Charisma as the secondary?</p><p>A: Because the character I'm building this for had a high Charisma due to his class, which led to him being named the leader / Baron of their country. I wanted to preserve that, and it made fluff sense.</p><p></p><p>Q: Why the leather armor? Crossbow? Tomes, but no other implements?</p><p>A: The armor and weapon were callbacks to what the character was like in PF. He was a bit of a sharpshooter in addition to having a big fey monstrosity fighting for him. The tome was mostly me; I like the idea of him flipping through a book, finding the monster he wants to summon, and drawing it forth. That's why I included the Monstrous Manual and Fiend Folio class features, too.</p><p></p><p>Q: What's up with Evolution Surge?</p><p>A: The player's build for his eidolon in PF revolved around getting ridiculous numbers of natural attacks, so multiple attacks was a must. I wanted to leave in the normal 'Power Strike' damage bonus option, though. The movements were to give the power a bit more tactical thought behind it.</p><p></p><p>Q: Why did you make Haste an at-will?</p><p>A: It, along with Shield, were two of that player's favorite spells. I wanted to include them without giving broken options, which PF-like haste would have been. The most visible effect of the spell was giving an ally another attack, and that was easy to model in 4e.</p><p></p><p>Q: Why the Coordinated Assault option?</p><p>A: The character never used overtly offensive spells, and he wouldn't be much of a sharpshooter without a way to use that crossbow, aye? I left the option for normal wizard at-wills open, in case this saw use in the future or by someone else, but I wanted a weapon-based option available.</p><p></p><p>Q: Why restrict the daily powers to summonings or conjurations?</p><p>A: Why not? The other daily spells don't really have the feel I was aiming for. The table might get cluttered, but at least the initiative won't ever be. Not like it does in PF... *shudder*</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Siberys, post: 5436958, member: 30619"] I'm trying to convince the PF Kingmaker group I DM to switch over to 4e, but one of the players runs a PF Summoner that I have a feeling would have problems. He'd want a pet, summoning, arcane powers, and customization, so I built this Wizard build. And, hey, if we don't switch, I've still got the build to use later on, right? :cool: Anyways, it can be found [URL="http://www.krakeneye.com/assets/Summoner.pdf"]HERE[/URL] (pdf file). It's a Striker version of the Sentinel Druid with a tighter focus on the companion, done as a wizard build. Quite a mash-up, I know. [b]Answers To Some Possible Questions[/b] Q: Why Charisma as the secondary? A: Because the character I'm building this for had a high Charisma due to his class, which led to him being named the leader / Baron of their country. I wanted to preserve that, and it made fluff sense. Q: Why the leather armor? Crossbow? Tomes, but no other implements? A: The armor and weapon were callbacks to what the character was like in PF. He was a bit of a sharpshooter in addition to having a big fey monstrosity fighting for him. The tome was mostly me; I like the idea of him flipping through a book, finding the monster he wants to summon, and drawing it forth. That's why I included the Monstrous Manual and Fiend Folio class features, too. Q: What's up with Evolution Surge? A: The player's build for his eidolon in PF revolved around getting ridiculous numbers of natural attacks, so multiple attacks was a must. I wanted to leave in the normal 'Power Strike' damage bonus option, though. The movements were to give the power a bit more tactical thought behind it. Q: Why did you make Haste an at-will? A: It, along with Shield, were two of that player's favorite spells. I wanted to include them without giving broken options, which PF-like haste would have been. The most visible effect of the spell was giving an ally another attack, and that was easy to model in 4e. Q: Why the Coordinated Assault option? A: The character never used overtly offensive spells, and he wouldn't be much of a sharpshooter without a way to use that crossbow, aye? I left the option for normal wizard at-wills open, in case this saw use in the future or by someone else, but I wanted a weapon-based option available. Q: Why restrict the daily powers to summonings or conjurations? A: Why not? The other daily spells don't really have the feel I was aiming for. The table might get cluttered, but at least the initiative won't ever be. Not like it does in PF... *shudder* Thoughts? [/QUOTE]
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