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<blockquote data-quote="Khaalis" data-source="post: 4334644" data-attributes="member: 2167"><p>Here are some of my humble opinions.</p><p></p><p>On <strong><span style="color: red">Chromatic Orb</span></strong>:</p><p>• I would drop this to a 1d4 and remove Petrified and Stunned. I think these are a bit too powerful for 1st level.</p><p></p><p>On <strong><span style="color: red">Grease</span></strong>:</p><p>• I would make this a <strong>Daily</strong>. All other Zone spells are Dailies.</p><p>• I would alter the wording of the Effect to: “The spell creates a zone of slippery grease until the end of your next turn. The zone is difficult terrain. Any creature entering the zone or that starts its turn in the zone must immediately make a saving throw or fall prone.”</p><p></p><p>On <strong>Ball Lightning</strong>:</p><p>• I think 4d6 is too much damage, especially for a sustained attack. Mordenkainine’s Sword is only 1d10 and Lightning Bolt is only 2d6. I would go with 2d6 damage.</p><p>• I would word this spell pretty much identically to Mordenkainen’s Sword but change it to Lightning rather than Force and make it 2d6 damage rather than 1d10.</p><p></p><p>On <strong>Dimensional Anchor</strong>:</p><p>• Not sure his should effect Insubstantial.</p><p>• Also – this targets a creature with an Attack roll. It shouldn’t be a Utility spell. </p><p>• I’d look at making this something like <em>Dimensional Shackles</em> and make it an <strong><span style="color: red">Encounter</span></strong> Wizard Attack 13 as written, OR make it a Zone based <strong>Daily</strong> Wizard Attack 15.</p><p></p><p>On <strong><span style="color: red">Baleful Polymorph</span></strong>:</p><p>• To make this more equivalent for the level I would add 2d6+INT mod psychic damage.</p><p></p><p>On <strong>Horrid Wilting</strong>:</p><p>• I think Weakened is a bit weak for the level of the power. I would either:</p><p>a) Add ongoing 5 necrotic (save ends both)</p><p>b) Add slowed and dazed (save ends all)</p><p></p><p>On <strong>Mislead</strong>:</p><p>• You need to add “If you attack, you becomes visible.”</p><p></p><p>On <strong>Nova</strong>:</p><p>• I think 8d6 is too much damage when combined with being a Close Burst and having the Blinding effect. I’d go with 3d10 or 4d8 at most.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4334644, member: 2167"] Here are some of my humble opinions. On [b][color=red]Chromatic Orb[/color][/b]: • I would drop this to a 1d4 and remove Petrified and Stunned. I think these are a bit too powerful for 1st level. On [b][color=red]Grease[/color][/b]: • I would make this a [b]Daily[/b]. All other Zone spells are Dailies. • I would alter the wording of the Effect to: “The spell creates a zone of slippery grease until the end of your next turn. The zone is difficult terrain. Any creature entering the zone or that starts its turn in the zone must immediately make a saving throw or fall prone.” On [b]Ball Lightning[/b]: • I think 4d6 is too much damage, especially for a sustained attack. Mordenkainine’s Sword is only 1d10 and Lightning Bolt is only 2d6. I would go with 2d6 damage. • I would word this spell pretty much identically to Mordenkainen’s Sword but change it to Lightning rather than Force and make it 2d6 damage rather than 1d10. On [b]Dimensional Anchor[/b]: • Not sure his should effect Insubstantial. • Also – this targets a creature with an Attack roll. It shouldn’t be a Utility spell. • I’d look at making this something like [i]Dimensional Shackles[/i] and make it an [b][color=red]Encounter[/color][/b] Wizard Attack 13 as written, OR make it a Zone based [b]Daily[/b] Wizard Attack 15. On [b][color=red]Baleful Polymorph[/color][/b]: • To make this more equivalent for the level I would add 2d6+INT mod psychic damage. On [b]Horrid Wilting[/b]: • I think Weakened is a bit weak for the level of the power. I would either: a) Add ongoing 5 necrotic (save ends both) b) Add slowed and dazed (save ends all) On [b]Mislead[/b]: • You need to add “If you attack, you becomes visible.” On [b]Nova[/b]: • I think 8d6 is too much damage when combined with being a Close Burst and having the Blinding effect. I’d go with 3d10 or 4d8 at most. [/QUOTE]
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