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New Wizard Summoning Spells!
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<blockquote data-quote="mneme" data-source="post: 5115603" data-attributes="member: 59248"><p>The succubus will continue to dominate enemies on her own as an instinctive action (at a cost of dazing you). I think that's a reasonable enough cost aside from the crazy strongness of dominate at will in the first place--it does let you bust out with the crazy, but you either pay your standard action this turn or you yield combat advantage and pay your immediate, minor, and move actions next turn (and you're dazed). The fact that you have to pay standard action to -stop- being dazed keeps it at least vaguley in line--the succubus can, quite literally, get you killed if you misplay her.</p><p></p><p>I like the summons in general. They're a bit over the top -- with a good attack power, the symbiotic ability to act as an alternative to using the power, and that interesting option to let them run wild for a bit and eat (or mitigate) the cost provides cool tactical options. They're very much striker summons (as opposed to the AP summons, which were very much defender summons), but since striker and defender are the secondary roles of the summoning wizard, that's groovy.</p><p></p><p>Regarding the wording of the Symbiosis abiliities, yes, it's messed up. Each summon has its ability stated two ways -- first, it's got the ability (with the text on "Symbiosis" giving it a "while the summoned creature is present" qualifier). Then they've got the entire ability -again- with the Symbiosis text included. One should just ignore one or the other.</p></blockquote><p></p>
[QUOTE="mneme, post: 5115603, member: 59248"] The succubus will continue to dominate enemies on her own as an instinctive action (at a cost of dazing you). I think that's a reasonable enough cost aside from the crazy strongness of dominate at will in the first place--it does let you bust out with the crazy, but you either pay your standard action this turn or you yield combat advantage and pay your immediate, minor, and move actions next turn (and you're dazed). The fact that you have to pay standard action to -stop- being dazed keeps it at least vaguley in line--the succubus can, quite literally, get you killed if you misplay her. I like the summons in general. They're a bit over the top -- with a good attack power, the symbiotic ability to act as an alternative to using the power, and that interesting option to let them run wild for a bit and eat (or mitigate) the cost provides cool tactical options. They're very much striker summons (as opposed to the AP summons, which were very much defender summons), but since striker and defender are the secondary roles of the summoning wizard, that's groovy. Regarding the wording of the Symbiosis abiliities, yes, it's messed up. Each summon has its ability stated two ways -- first, it's got the ability (with the text on "Symbiosis" giving it a "while the summoned creature is present" qualifier). Then they've got the entire ability -again- with the Symbiosis text included. One should just ignore one or the other. [/QUOTE]
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