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<blockquote data-quote="Gorilla726" data-source="post: 428455" data-attributes="member: 7192"><p><strong>World Details...</strong></p><p></p><p>Here is what I have for the world so far. Kinda sketchy... Only about an hour of work in it right now. Here ya go:</p><p></p><p>The World of Krondald.</p><p></p><p> The World of Krondald was not technically created all at once. It was pieced together from other worlds that Paikud the Immortal created but was not happy with. He pulled parts of each failed world in his Plane to this new planet, with the people intact, leaving the people on the other worlds to fend for themselves, as Paikud doesn’t bother to do anything with his other worlds, but keeps them there as to not needlessly take away lives.</p><p></p><p> The World of Krondald is not always shaped as a normal sphere, but is slowly but constantly changing as the plates under the oceans shift. Krondald does not belong to a solar system. It’s sun and moons revolve solely around the planet. Seasons on Krondald are somewhat like Earth’s. But instead of the seasons being in Earth’s order, they are: Winter, summer, autumn, and spring. The changes between the seasons are normally very harsh, and any people who are not prepared for them will probably die.</p><p></p><p> All races on Krondald are much like the races found everywhere else, except for the Scaymers, which will be covered more in a later portion. Each race has an equal amount of technology that can take them from continent to continent. The weapons and armor are about equal in the main branches of each race. Halflings exist on Krondald. They live among the humans, and are not very strong in numbers, as they get killed of rather easily. </p><p></p><p> Krondald is still in the age of swords and shields. Some races have begun to research more advanced weapons, but most are yet to become adept in their use. Most races head their armies with mounted warriors, but some prefer to set up a barricade of footmen.</p><p></p><p>Races</p><p></p><p>Dwarves:</p><p> Dwarves are pretty much normal, as far as Dwarves go on other planes. Though they still love battle and gold, they have taken to exploring and cartography as a race-wide hobby. They focus around the mountains in Lompari, although they can be found almost anywhere because of their exploring.</p><p></p><p>Gnomes:</p><p> Gnomes on Krondald love tinkering with machinery and gadgets, and are quite good at it. Although, there are some who are not, and use their bad inventions to trick travelers into giving them money for the faulty gizmos. Gnomes also are gathered near the Dwarves, some can be found in the Human cities, mostly selling their inventions.</p><p></p><p>Goblinoids: </p><p>Goblinoids consist of Orcs, Goblins, Kobolds and many other species that are yet to set up any sort of organization. Goblinoids live on Halgram, which is a continent filled with mostly beach and wastelands.</p><p>Humans:</p><p>Humans can adapt to anything they are forced into, and are rather easy going, overall. Although there are still some who love power and money, for the most part they will help out anyone in need.</p><p></p><p>Scaymers:</p><p> Scaymers are Humanoids who reside in the steep, cliffy mountains of Nogtrayok. They look exactly like Humans, but are able to live on very dangerous and perilous mountains. They are able to scale almost any surface, as long at it is not completely vertical or made of a smooth surface. They also dislike walking on flat surfaces, as they say it bores them. </p><p></p><p>Winter Elves:</p><p> Winter Elves are close cousins of the Wood Elves, but with one main difference. They do not enjoy the forest. They prefer to live in the cold, but can easily survive anywhere that is not too hot. Their magic focuses mostly in spells such as “Ice Blast” and “Hail”. They reside in the cold frosty mountains of Dwineci, which is one of the Polar Regions to the north of Krondald.</p><p></p><p>Wood Elves:</p><p> Wood Elves are the normal happy-go-lucky guys that live in forests. They are very in tune with nature, and wine. They are very adept Magic Users. They don’t like many visitors in their forests, but will accept most.</p><p></p><p>Wurms:</p><p> Wurms are the equivalent of Dragons. Although there are Dragons that live in the land of the Wurms, most Wurms cannot fly. There are many variations of Wurms. For example, Brown Wurms tunnel under ground, and Blue Wurms reside in the water. Giant Lizards are also contained in the Wurms. Wurms are ancients, and they are regarded as Historians and advice givers.</p><p></p><p></p><p>Continents</p><p></p><p>Halgram:</p><p> Halgram is home to the Goblinoids. It contains mostly beach and wastelands, which the Goblinoids seem to enjoy. It’s natural resources contain Oil, non-valuable metals and a little wood.</p><p></p><p>Nogtrayok:</p><p> Nogtrayok is the continent that contains the lands of the Wurms and Scaymers. It varies from the vast Red desert, mountains and beach. Its resources are Oil, non-precious metals and some gold.</p><p></p><p></p><p></p><p>Lompari:</p><p> Lompari contains Humans, Dwarves, Gnomes, Halflings and Wood Elves. In the mountain regions where the Dwarves and Gnomes live, there are precious metals of all kinds, and non-precious metals. The Humans’ area contains mostly farmlands, which grow many different crops. And it contains all sorts of wildlife in the Wood Elves’s forest.</p><p></p><p>Dwineci:</p><p> Dwineci is the Northern continent that is filled with barren icy wastelands and the Winter Elves Mountains. It contains no known resources that are useable by other races… Yet.</p></blockquote><p></p>
[QUOTE="Gorilla726, post: 428455, member: 7192"] [b]World Details...[/b] Here is what I have for the world so far. Kinda sketchy... Only about an hour of work in it right now. Here ya go: The World of Krondald. The World of Krondald was not technically created all at once. It was pieced together from other worlds that Paikud the Immortal created but was not happy with. He pulled parts of each failed world in his Plane to this new planet, with the people intact, leaving the people on the other worlds to fend for themselves, as Paikud doesn’t bother to do anything with his other worlds, but keeps them there as to not needlessly take away lives. The World of Krondald is not always shaped as a normal sphere, but is slowly but constantly changing as the plates under the oceans shift. Krondald does not belong to a solar system. It’s sun and moons revolve solely around the planet. Seasons on Krondald are somewhat like Earth’s. But instead of the seasons being in Earth’s order, they are: Winter, summer, autumn, and spring. The changes between the seasons are normally very harsh, and any people who are not prepared for them will probably die. All races on Krondald are much like the races found everywhere else, except for the Scaymers, which will be covered more in a later portion. Each race has an equal amount of technology that can take them from continent to continent. The weapons and armor are about equal in the main branches of each race. Halflings exist on Krondald. They live among the humans, and are not very strong in numbers, as they get killed of rather easily. Krondald is still in the age of swords and shields. Some races have begun to research more advanced weapons, but most are yet to become adept in their use. Most races head their armies with mounted warriors, but some prefer to set up a barricade of footmen. Races Dwarves: Dwarves are pretty much normal, as far as Dwarves go on other planes. Though they still love battle and gold, they have taken to exploring and cartography as a race-wide hobby. They focus around the mountains in Lompari, although they can be found almost anywhere because of their exploring. Gnomes: Gnomes on Krondald love tinkering with machinery and gadgets, and are quite good at it. Although, there are some who are not, and use their bad inventions to trick travelers into giving them money for the faulty gizmos. Gnomes also are gathered near the Dwarves, some can be found in the Human cities, mostly selling their inventions. Goblinoids: Goblinoids consist of Orcs, Goblins, Kobolds and many other species that are yet to set up any sort of organization. Goblinoids live on Halgram, which is a continent filled with mostly beach and wastelands. Humans: Humans can adapt to anything they are forced into, and are rather easy going, overall. Although there are still some who love power and money, for the most part they will help out anyone in need. Scaymers: Scaymers are Humanoids who reside in the steep, cliffy mountains of Nogtrayok. They look exactly like Humans, but are able to live on very dangerous and perilous mountains. They are able to scale almost any surface, as long at it is not completely vertical or made of a smooth surface. They also dislike walking on flat surfaces, as they say it bores them. Winter Elves: Winter Elves are close cousins of the Wood Elves, but with one main difference. They do not enjoy the forest. They prefer to live in the cold, but can easily survive anywhere that is not too hot. Their magic focuses mostly in spells such as “Ice Blast” and “Hail”. They reside in the cold frosty mountains of Dwineci, which is one of the Polar Regions to the north of Krondald. Wood Elves: Wood Elves are the normal happy-go-lucky guys that live in forests. They are very in tune with nature, and wine. They are very adept Magic Users. They don’t like many visitors in their forests, but will accept most. Wurms: Wurms are the equivalent of Dragons. Although there are Dragons that live in the land of the Wurms, most Wurms cannot fly. There are many variations of Wurms. For example, Brown Wurms tunnel under ground, and Blue Wurms reside in the water. Giant Lizards are also contained in the Wurms. Wurms are ancients, and they are regarded as Historians and advice givers. Continents Halgram: Halgram is home to the Goblinoids. It contains mostly beach and wastelands, which the Goblinoids seem to enjoy. It’s natural resources contain Oil, non-valuable metals and a little wood. Nogtrayok: Nogtrayok is the continent that contains the lands of the Wurms and Scaymers. It varies from the vast Red desert, mountains and beach. Its resources are Oil, non-precious metals and some gold. Lompari: Lompari contains Humans, Dwarves, Gnomes, Halflings and Wood Elves. In the mountain regions where the Dwarves and Gnomes live, there are precious metals of all kinds, and non-precious metals. The Humans’ area contains mostly farmlands, which grow many different crops. And it contains all sorts of wildlife in the Wood Elves’s forest. Dwineci: Dwineci is the Northern continent that is filled with barren icy wastelands and the Winter Elves Mountains. It contains no known resources that are useable by other races… Yet. [/QUOTE]
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