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<blockquote data-quote="Chaz" data-source="post: 1926966" data-attributes="member: 6654"><p>Ok I spent a little time with the 3 PW's mentioned above... </p><p></p><p>Nordock > has a lot to look at... but it runs slow even on my own computer. </p><p></p><p>Rykaria > has a good number of places to look at. But it has a very unfinished feel to it. In some places the areas are very linear, you go from one map place to the next in the same direction and then can go no further and have to double back several maps to go soemplace else. Has a good base for building though I think. Lots of loot just strewn around. Monsters didnt scale ability to level of char either to well.</p><p></p><p>Seviss Isle > Ok I spent a little more time on this one than the others simply because it was funner to play. Lots of areas, and because its the MOD Chainmail is based on some of the locals are the same. It seemed stable, ran fine. Was plenty for a low level and high lev char both to do. Found magic in shops up to lev +2 or so I think... Monsters seemed to scale much better than the other two based on level. Epic char had epic critters spawning on him and even better the other monsters(even some that gav only 1 xp per) were tougher to fight and took time to kill. Seemed to be plenty of woods/caves/crypts etc to see.</p><p></p><p>Overall my vote is to give seviss Isle4b a try. It allowed any lev char and worked out ok for them. It wasnt a pushover for a new char... but wasnt impossible either. More importantly since its very much like Chainmail it will be an easy path of adaptation to switch over later to chainmail from this PW I believe. And since most players have agrred that chainmail will be the PW of choice once its working....</p><p></p><p>Seviss gets my vote to at least give it a chance. And as a DM I can see many possibilitys for adding some personal spice into the mix for players. </p><p></p><p>Peace</p></blockquote><p></p>
[QUOTE="Chaz, post: 1926966, member: 6654"] Ok I spent a little time with the 3 PW's mentioned above... Nordock > has a lot to look at... but it runs slow even on my own computer. Rykaria > has a good number of places to look at. But it has a very unfinished feel to it. In some places the areas are very linear, you go from one map place to the next in the same direction and then can go no further and have to double back several maps to go soemplace else. Has a good base for building though I think. Lots of loot just strewn around. Monsters didnt scale ability to level of char either to well. Seviss Isle > Ok I spent a little more time on this one than the others simply because it was funner to play. Lots of areas, and because its the MOD Chainmail is based on some of the locals are the same. It seemed stable, ran fine. Was plenty for a low level and high lev char both to do. Found magic in shops up to lev +2 or so I think... Monsters seemed to scale much better than the other two based on level. Epic char had epic critters spawning on him and even better the other monsters(even some that gav only 1 xp per) were tougher to fight and took time to kill. Seemed to be plenty of woods/caves/crypts etc to see. Overall my vote is to give seviss Isle4b a try. It allowed any lev char and worked out ok for them. It wasnt a pushover for a new char... but wasnt impossible either. More importantly since its very much like Chainmail it will be an easy path of adaptation to switch over later to chainmail from this PW I believe. And since most players have agrred that chainmail will be the PW of choice once its working.... Seviss gets my vote to at least give it a chance. And as a DM I can see many possibilitys for adding some personal spice into the mix for players. Peace [/QUOTE]
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