Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New WotC Article - Deadly Dice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nightwalker450" data-source="post: 5843558" data-attributes="member: 94895"><p>Some players like combat, that doesn't mean they like their characters to die. There's no reason that this person's playstyle should be seen as a risk to the entire group, and then to be avoided at all costs.</p><p></p><p>Deaths should be rare, and it should be obvious to players when they are in circumstances that it is a real possibility. Then there should be information (rules or otherwise) for escaping a combat, so fight or die isn't seen as the only option, when you are put in that predicament.</p><p></p><p>Also, maybe for those that have played a long time and see a character that takes 10 minutes to create no different from a character that has been played for months or even years, they don't care if they die. But for a new player who is given a sheet of weapons, and information on ways to hurt bad guys... Killing them within the first few session or two doesn't lend itself very well to keeping them as a player.</p><p></p><p>And new GM's, won't adjust on the fly, they'll do what the book tells them to do. So set the default to rare death, and its easy for the veterans to raise the die size on damage, or increase the difficulty to get it to the level they want.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 5843558, member: 94895"] Some players like combat, that doesn't mean they like their characters to die. There's no reason that this person's playstyle should be seen as a risk to the entire group, and then to be avoided at all costs. Deaths should be rare, and it should be obvious to players when they are in circumstances that it is a real possibility. Then there should be information (rules or otherwise) for escaping a combat, so fight or die isn't seen as the only option, when you are put in that predicament. Also, maybe for those that have played a long time and see a character that takes 10 minutes to create no different from a character that has been played for months or even years, they don't care if they die. But for a new player who is given a sheet of weapons, and information on ways to hurt bad guys... Killing them within the first few session or two doesn't lend itself very well to keeping them as a player. And new GM's, won't adjust on the fly, they'll do what the book tells them to do. So set the default to rare death, and its easy for the veterans to raise the die size on damage, or increase the difficulty to get it to the level they want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New WotC Article - Deadly Dice
Top