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New WotC Article - Deadly Dice
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<blockquote data-quote="howandwhy99" data-source="post: 5844022" data-attributes="member: 3192"><p>I voted #2, but I would vote 1-4 if possible. </p><p></p><p>Character death in my campaign is an absolute certainty. Your character will die. You may retire them before they do, but characters age, grow old, and die, and only if some orc's axehead doesn't cut their head off before that.</p><p></p><p>I voted #2 because it's the default level for level appropriate challenges in my game world. At 1st level you face 1st level monsters with 1st level treasures in 1st level parts of the world. However, once you've gained some XP, leveled, grabbed better gear, figured out a few magic items, then your PC is more than ready for something tougher.</p><p></p><p>Please note, players choose their challenge level. I only start them at relatively basic difficulty depending on their maturity (i.e. are they kids, adults, teenagers, etc.)</p><p></p><p>Once they start adventuring they can delve the proverbial dungeon depths as deep as they wish to. Nothing is stopping them from heading to level 10 Orcus except their own ingenuity and luck. </p><p></p><p>I picked 1-4 because that really is what player chosen challenge level means to me. They could go 1, 2, 3, or 4. Level 1 kobolds may be about a #2 in Monte's poll to start, but they can hang around there and be King of the Kobold Slayers for years if they want. I kind of think this is not living up to one's potential, but it is not up to me to judge what is fun for them. </p><p></p><p>My game is balanced so level 10 creatures can be hit even at level 1 no treasure (magic items). It's pretty damn lucky to do so, but it can happen. On the flip side, Level 1 creatures always have a chance to take on 10th level PCs too and win. They are, of course, far better off ganging up and high level is when mass combat really comes into its own anyways, but even 1-on-1 there is a chance.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5844022, member: 3192"] I voted #2, but I would vote 1-4 if possible. Character death in my campaign is an absolute certainty. Your character will die. You may retire them before they do, but characters age, grow old, and die, and only if some orc's axehead doesn't cut their head off before that. I voted #2 because it's the default level for level appropriate challenges in my game world. At 1st level you face 1st level monsters with 1st level treasures in 1st level parts of the world. However, once you've gained some XP, leveled, grabbed better gear, figured out a few magic items, then your PC is more than ready for something tougher. Please note, players choose their challenge level. I only start them at relatively basic difficulty depending on their maturity (i.e. are they kids, adults, teenagers, etc.) Once they start adventuring they can delve the proverbial dungeon depths as deep as they wish to. Nothing is stopping them from heading to level 10 Orcus except their own ingenuity and luck. I picked 1-4 because that really is what player chosen challenge level means to me. They could go 1, 2, 3, or 4. Level 1 kobolds may be about a #2 in Monte's poll to start, but they can hang around there and be King of the Kobold Slayers for years if they want. I kind of think this is not living up to one's potential, but it is not up to me to judge what is fun for them. My game is balanced so level 10 creatures can be hit even at level 1 no treasure (magic items). It's pretty damn lucky to do so, but it can happen. On the flip side, Level 1 creatures always have a chance to take on 10th level PCs too and win. They are, of course, far better off ganging up and high level is when mass combat really comes into its own anyways, but even 1-on-1 there is a chance. [/QUOTE]
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