Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New WotC Article - Deadly Dice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5844258" data-attributes="member: 54877"><p>I'm comfortable with several different chances and frequencies of death in a system. My main criteria is that the system does what it says it does.</p><p> </p><p>Take Basic/Expert D&D, for example--a pretty good game in a lot of ways. The actual mechanics, at least through level 5 or so, played as written, give you Fantasy Vietnam. The text implies that the system gives you Fafhrd and the Gray Mouser. Once I figured this out, my teenage self realized that I could play it as written for one kind of fun, or I could fudge it to sort of get the kind of fun the system said it delivered. But this took me awhile, and then a much longer while to realize that fudge was not the best way for me to get the latter fun.</p><p> </p><p>Contrast this with early RuneQuest. The system says that if you get into fights, you'll probably die, suffere a gruesome wound, or maybe get inhabited by a disease spirit and waste away to your former self. Of course, if you try to run, you might also suffer any or all of those, too. And then the text reinforces what the system does.</p><p> </p><p>I'd of course like options to change the lethalness built into D&D, instead of me having to figure them out. But a first step to providing such options is making a system that does what it says it does. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5844258, member: 54877"] I'm comfortable with several different chances and frequencies of death in a system. My main criteria is that the system does what it says it does. Take Basic/Expert D&D, for example--a pretty good game in a lot of ways. The actual mechanics, at least through level 5 or so, played as written, give you Fantasy Vietnam. The text implies that the system gives you Fafhrd and the Gray Mouser. Once I figured this out, my teenage self realized that I could play it as written for one kind of fun, or I could fudge it to sort of get the kind of fun the system said it delivered. But this took me awhile, and then a much longer while to realize that fudge was not the best way for me to get the latter fun. Contrast this with early RuneQuest. The system says that if you get into fights, you'll probably die, suffere a gruesome wound, or maybe get inhabited by a disease spirit and waste away to your former self. Of course, if you try to run, you might also suffer any or all of those, too. And then the text reinforces what the system does. I'd of course like options to change the lethalness built into D&D, instead of me having to figure them out. But a first step to providing such options is making a system that does what it says it does. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New WotC Article - Deadly Dice
Top