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New WotC Article - Deadly Dice
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5845584" data-attributes="member: 32740"><p>Fun and excitement is not created by character death. It is created by getting as close to death as possible and teetering on the brink - but still winning. If character death is mechanically engineered to be rare then you remove the fear of death. If character death is always a very real threat but the threat can be mitigated by appropriate caution or imaginative gameplay then the game is where it needs to be. Foolish behavior will get your PC killed. Failure to heed appropriate DM warnings will get your PC killed. Use of clever ideas (or perhaps just being able to run away fast) and not just employment of FORMULATED abilities and rote procedures should save your bacon if you're in it up to your eyeballs.</p><p> </p><p>The more tightly the mechanics control what happens the more you take the excitement of gambling with your characters survival out of the game. The more you let random rolls of the dice swing combat in unanticipatable directions the less your choices as a player are going to be able to affect survival. Reaching the ideal balance somewhere between the two extremes is the ART of game design.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5845584, member: 32740"] Fun and excitement is not created by character death. It is created by getting as close to death as possible and teetering on the brink - but still winning. If character death is mechanically engineered to be rare then you remove the fear of death. If character death is always a very real threat but the threat can be mitigated by appropriate caution or imaginative gameplay then the game is where it needs to be. Foolish behavior will get your PC killed. Failure to heed appropriate DM warnings will get your PC killed. Use of clever ideas (or perhaps just being able to run away fast) and not just employment of FORMULATED abilities and rote procedures should save your bacon if you're in it up to your eyeballs. The more tightly the mechanics control what happens the more you take the excitement of gambling with your characters survival out of the game. The more you let random rolls of the dice swing combat in unanticipatable directions the less your choices as a player are going to be able to affect survival. Reaching the ideal balance somewhere between the two extremes is the ART of game design. [/QUOTE]
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New WotC Article - Deadly Dice
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