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New WotC Article - The Role of Skills
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<blockquote data-quote="Savage Wombat" data-source="post: 5838319" data-attributes="member: 1932"><p>I need a little more complexity from a skill system.</p><p></p><p>Example: a long time ago, in a sorta-homebrewed system, my wife wrote up a human pilot character (SF). She invested a lot of points into achieving the highest level of piloting skill she could purchase - it got more expensive as you bought more ranks.</p><p></p><p>Another character turned out to be just as good a pilot as she with minimal expenditure, just because his race allowed him a much higher controlling stat. So I had plenty of time to think about what was wrong with this.</p><p></p><p>I decided it was the all-encompassing roll against a target number. Having a better stat should make him a better pilot than an equally-trained human, but the extra training should count for something, right?</p><p></p><p>So, and this relates to mastery tiers in the poll, I figured that there should be some cutoff of difficulty where a lesser character can't even TRY to do something. So that, for a D&D example, you can't try to make a masterwork sword with just basic smithing skill, you need at least the second tier of mastery. THEN you can make your skill check. So a dwarf may be really good at smithing, but he still needs to be a MASTER smith to compete with a human master.'</p><p></p><p>But this may be too complicated for what WotC is looking for here.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 5838319, member: 1932"] I need a little more complexity from a skill system. Example: a long time ago, in a sorta-homebrewed system, my wife wrote up a human pilot character (SF). She invested a lot of points into achieving the highest level of piloting skill she could purchase - it got more expensive as you bought more ranks. Another character turned out to be just as good a pilot as she with minimal expenditure, just because his race allowed him a much higher controlling stat. So I had plenty of time to think about what was wrong with this. I decided it was the all-encompassing roll against a target number. Having a better stat should make him a better pilot than an equally-trained human, but the extra training should count for something, right? So, and this relates to mastery tiers in the poll, I figured that there should be some cutoff of difficulty where a lesser character can't even TRY to do something. So that, for a D&D example, you can't try to make a masterwork sword with just basic smithing skill, you need at least the second tier of mastery. THEN you can make your skill check. So a dwarf may be really good at smithing, but he still needs to be a MASTER smith to compete with a human master.' But this may be too complicated for what WotC is looking for here. [/QUOTE]
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New WotC Article - The Role of Skills
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