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*Pathfinder & Starfinder
New WotC Article - The Role of Skills
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<blockquote data-quote="fuindordm" data-source="post: 5838739" data-attributes="member: 5435"><p>I just had another thought:</p><p></p><p>If ability scores are used for skill resolution, it means they represent your "basic training" and not just intrinsic talent. </p><p></p><p>Then we can finally get away from the paradigm where your ability scores are your character's immutable soul, increasing seldom if ever.</p><p></p><p>If 5E had a system where I could use skill/build points to increase my ability scores, I would find it pretty cool!</p><p></p><p>Imagine (putting aside the issue of combat/magic bonuses for now) a version of 3.5/PF where you could spend 6 skill points on six skill ranks, or else increase any stat by one point. One character trains up their specializations, the other is training up their foundations.</p><p></p><p>Obviously, high-SP classes would become very attractive in such a game, it might make sense to give every class 4 "universal" skill points per level that could be used for ability scores, skills, or (why not?) feats. Then skill monkeys could get dedicated points that could only go towards specialized skills, or warriors could get dedicated points that only go towards physical ability score training or combat feats.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 5838739, member: 5435"] I just had another thought: If ability scores are used for skill resolution, it means they represent your "basic training" and not just intrinsic talent. Then we can finally get away from the paradigm where your ability scores are your character's immutable soul, increasing seldom if ever. If 5E had a system where I could use skill/build points to increase my ability scores, I would find it pretty cool! Imagine (putting aside the issue of combat/magic bonuses for now) a version of 3.5/PF where you could spend 6 skill points on six skill ranks, or else increase any stat by one point. One character trains up their specializations, the other is training up their foundations. Obviously, high-SP classes would become very attractive in such a game, it might make sense to give every class 4 "universal" skill points per level that could be used for ability scores, skills, or (why not?) feats. Then skill monkeys could get dedicated points that could only go towards specialized skills, or warriors could get dedicated points that only go towards physical ability score training or combat feats. [/QUOTE]
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New WotC Article - The Role of Skills
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