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New WotC Article - The Role of Skills
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<blockquote data-quote="Li Shenron" data-source="post: 5839007" data-attributes="member: 1465"><p>Perhaps the core problem with skills is that they put both adventuring skills and downtime skills in the same pot.</p><p></p><p>You can't require someone to be a 10th level adventurer to be a great worldwide-known cook. It makes no sense.</p><p></p><p>OTOH, you can't allow a 1st level PC to have a super modifier on skills which are used against challenges of the adventures, e.g. disable device vs traps... or can you?</p><p></p><p>Now that I think about it, I would rather have a 1st level PC with +20 on a skill (how much damage can this do?) than being forced at using silly stuff like the Commoner NPC class just to have very good craftsmen in a village (ps, normally when I need that I just splice the bonus I want on the NPC and I don't bother if it's rules-compliant or not, but I'm thinking about published adventures here, and how people do want them rules-compliant).</p><p></p><p>One thing I certainly dislike is automatic scaling with levels. I just dislike the idea of every wizard getting better at jumping or a barbarian getting better at opening lock without ever doing it.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5839007, member: 1465"] Perhaps the core problem with skills is that they put both adventuring skills and downtime skills in the same pot. You can't require someone to be a 10th level adventurer to be a great worldwide-known cook. It makes no sense. OTOH, you can't allow a 1st level PC to have a super modifier on skills which are used against challenges of the adventures, e.g. disable device vs traps... or can you? Now that I think about it, I would rather have a 1st level PC with +20 on a skill (how much damage can this do?) than being forced at using silly stuff like the Commoner NPC class just to have very good craftsmen in a village (ps, normally when I need that I just splice the bonus I want on the NPC and I don't bother if it's rules-compliant or not, but I'm thinking about published adventures here, and how people do want them rules-compliant). One thing I certainly dislike is automatic scaling with levels. I just dislike the idea of every wizard getting better at jumping or a barbarian getting better at opening lock without ever doing it. [/QUOTE]
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New WotC Article - The Role of Skills
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