Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New WotC Article - The Role of Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 5839108" data-attributes="member: 1879"><p>Given that class levels are primarily a way to measure combat ability, how else would you make the worlds leading martial artist besides class levels?</p><p></p><p>Unless you mean he might be a 20th level monk but have never left the Monestary or thrown a blow in anger, to which I reply: Sure. Who said you couldn't? I mean really, do apprentice bakers have to grind rats in the pantry to level up to journeyman? No.</p><p></p><p>You know, several good points have been raised here. I think the one that bugs me the most (and to which good answers have been suggested) is that the skill system WotC is discussing seems to draw no line between skills which can be reasonably attempted by an amateur, and those which simply cannot be done without the appropriate knowledge base.</p><p></p><p>Most in-combat skills for example are something that, while training helps, are not impossible to accomplish without it. Tumble, sneak, spot, disarm trap: These are are skills which could be successfully performed untrained with talent or luck.</p><p></p><p>No amount of natural talent however will let you correctly guess how to speak Ancient High Illithid however, or design a nuclear power plant.</p><p></p><p>If they are using a 3 tier system with bonuses of +3/5/8 (which I can only pray will be Apprentice, Journeyman, Master and not something genre inappropriate) I think it should actually be a 5 tier system with two different +0 tiers.</p><p></p><ul> <li data-xf-list-type="ul">Ignorant: Ignorance of a skill means you cannot make the attempt (or take a -10 or worse penalty) The only word of Orc you know is a mortal insult that you think means please. At blacksmithy you might successfully hit your thumb with a hammer.<br /> </li> <li data-xf-list-type="ul">Familiar: Being familiar with a skill means that while you have no special training in it, but it is part of your background and you can make your check without a penalty. For a language you might know a dozen words or speak pidgin. As a blacksmith you could assist with the bellows or maybe straighten a nail or sharpen a blade.<br /> </li> <li data-xf-list-type="ul">Apprentice: You have a solid basic training in the task, +3 to attempts. You can speak with an accent and occasional errors. You can forge acceptable kinves and horseshoes.<br /> </li> <li data-xf-list-type="ul">Journeyman: You are on the way to profesional level in the skill, +5 to attempts. You can speak flawlessly and with little accent. You made your own blacksmithing tools.<br /> </li> <li data-xf-list-type="ul">Master: You are an acknowledged master of your craft, + 8 to checks. Your speech can impress diplomats. You can create mastercraft weapons.</li> </ul><p>The fun part is that then you can jigger around the 0 state of a skill to express cultural or character background.</p><p></p><p>For example maybe the Nomads of the Goditzhot desert have never seem a body of water bigger than a bucket but do have trade with the mysterious Djinn. So for someone with the Goditzhot background Swimming defaults to Ignorant rather than Familiar but they get to be Familiar with the Djinn Language in exchange.</p><p></p><p>It can work for classes too, so probably all fighters should be at least familiar with blacksmithy so they can do their own basic maintenence.</p></blockquote><p></p>
[QUOTE="Andor, post: 5839108, member: 1879"] Given that class levels are primarily a way to measure combat ability, how else would you make the worlds leading martial artist besides class levels? Unless you mean he might be a 20th level monk but have never left the Monestary or thrown a blow in anger, to which I reply: Sure. Who said you couldn't? I mean really, do apprentice bakers have to grind rats in the pantry to level up to journeyman? No. You know, several good points have been raised here. I think the one that bugs me the most (and to which good answers have been suggested) is that the skill system WotC is discussing seems to draw no line between skills which can be reasonably attempted by an amateur, and those which simply cannot be done without the appropriate knowledge base. Most in-combat skills for example are something that, while training helps, are not impossible to accomplish without it. Tumble, sneak, spot, disarm trap: These are are skills which could be successfully performed untrained with talent or luck. No amount of natural talent however will let you correctly guess how to speak Ancient High Illithid however, or design a nuclear power plant. If they are using a 3 tier system with bonuses of +3/5/8 (which I can only pray will be Apprentice, Journeyman, Master and not something genre inappropriate) I think it should actually be a 5 tier system with two different +0 tiers. [LIST] [*]Ignorant: Ignorance of a skill means you cannot make the attempt (or take a -10 or worse penalty) The only word of Orc you know is a mortal insult that you think means please. At blacksmithy you might successfully hit your thumb with a hammer. [*]Familiar: Being familiar with a skill means that while you have no special training in it, but it is part of your background and you can make your check without a penalty. For a language you might know a dozen words or speak pidgin. As a blacksmith you could assist with the bellows or maybe straighten a nail or sharpen a blade. [*]Apprentice: You have a solid basic training in the task, +3 to attempts. You can speak with an accent and occasional errors. You can forge acceptable kinves and horseshoes. [*]Journeyman: You are on the way to profesional level in the skill, +5 to attempts. You can speak flawlessly and with little accent. You made your own blacksmithing tools. [*]Master: You are an acknowledged master of your craft, + 8 to checks. Your speech can impress diplomats. You can create mastercraft weapons. [/LIST]The fun part is that then you can jigger around the 0 state of a skill to express cultural or character background. For example maybe the Nomads of the Goditzhot desert have never seem a body of water bigger than a bucket but do have trade with the mysterious Djinn. So for someone with the Goditzhot background Swimming defaults to Ignorant rather than Familiar but they get to be Familiar with the Djinn Language in exchange. It can work for classes too, so probably all fighters should be at least familiar with blacksmithy so they can do their own basic maintenence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New WotC Article - The Role of Skills
Top