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*Pathfinder & Starfinder
New WotC Article - The Role of Skills
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<blockquote data-quote="Starfox" data-source="post: 5839711" data-attributes="member: 2303"><p>My problem with a skill system that is basically attribute rolls with small bonuses tied in is with all the skills/stunts that could reasonably use more than one stat, depending on how you do it. Some examples:</p><p></p><p>Climbing: Str or Dex</p><p>Nature: Into or Wis</p><p>Poison use: Wis or Con or Dex</p><p></p><p>For this reason, I'd like to have some kind of feats, points that let you change what stat a particular stunt/skill is based on. Basically, the skill list could list two stats for each skill, and you can choose which one to use (possibly at the cost of a feat or equivalent).</p><p></p><p>This goes along very well with another idea that I like, feats as enablers. Say you want to be able to do something not everyone can do, like brew poison. This is an example of using the Medicine ability (which can be a skill or an attribute roll depending on your system) and adding a new ability to it trough a feat.</p><p></p><p>For an example of the opposite way to do things, I want to cite Earthdawn 1E (not read the later ones). It is a very intriguing system, but has a LOT of skill. Basically, each combat maneuver is a separate skill, with its own skill rank, xp cost, and so on. A much simpler way to do this would have been to have a limited selection of root skills, and then feats acting as enablers for what you can actually do.</p><p></p><p>((Sorry of this is very similar to my recent post in the "Classes based on the six ability scores" thread - I wrote that one first but the same idea applied here so I elaborated on it))</p></blockquote><p></p>
[QUOTE="Starfox, post: 5839711, member: 2303"] My problem with a skill system that is basically attribute rolls with small bonuses tied in is with all the skills/stunts that could reasonably use more than one stat, depending on how you do it. Some examples: Climbing: Str or Dex Nature: Into or Wis Poison use: Wis or Con or Dex For this reason, I'd like to have some kind of feats, points that let you change what stat a particular stunt/skill is based on. Basically, the skill list could list two stats for each skill, and you can choose which one to use (possibly at the cost of a feat or equivalent). This goes along very well with another idea that I like, feats as enablers. Say you want to be able to do something not everyone can do, like brew poison. This is an example of using the Medicine ability (which can be a skill or an attribute roll depending on your system) and adding a new ability to it trough a feat. For an example of the opposite way to do things, I want to cite Earthdawn 1E (not read the later ones). It is a very intriguing system, but has a LOT of skill. Basically, each combat maneuver is a separate skill, with its own skill rank, xp cost, and so on. A much simpler way to do this would have been to have a limited selection of root skills, and then feats acting as enablers for what you can actually do. ((Sorry of this is very similar to my recent post in the "Classes based on the six ability scores" thread - I wrote that one first but the same idea applied here so I elaborated on it)) [/QUOTE]
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New WotC Article - The Role of Skills
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