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<blockquote data-quote="mythusmage" data-source="post: 3143437" data-attributes="member: 571"><p><strong>What I'd like in a New Setting</strong></p><p></p><p>Coherency. It all hangs together. It has a history, the lands and nations interact with and influence each other. Events have impact beyond the place of occurance.</p><p></p><p>It makes sense. Geography and location affect climate and biome. Climate and biome affect culture.</p><p></p><p>Well written, well edited, well produced. Especially the writing. Writing that catches your attention and keeps it. Writing that gets you excited about adventuring in the world. Writing that's worth reading for its own sake.</p><p></p><p>D&D magic is a part of the world, with all the implications inherent thereto. Not wimped out, not "nerfed", not mangled to fit the procrustean bed. If it means <em>Cure Minor Wound</em> potions cost 3 silver at the local apothecary, then <em>Cure Minor Wound</em> potions cost 3 silver at the local apothecary.</p><p></p><p>Interesting NPCs. Nuff said.</p><p></p><p>Vanilla, nothing special, only solid writing, interesting places, and lots of interaction. The heart of my argument is; make it interesting, integrated, and have a history. A real history and not some sketchy timeline. Put some work into it, and give it the time it needs to be done right. Have an overall goal, and don't let playtesters and kibittzers force inconsequential and irrelevant crap on you.</p><p></p><p>Finally, release with D&D 4th edition as D&D 4th edition's official setting. The new setting and D&D 4th edition get designed together so that they work together.</p><p></p><p>That's what I'd like to see from a new D&D setting.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 3143437, member: 571"] [b]What I'd like in a New Setting[/b] Coherency. It all hangs together. It has a history, the lands and nations interact with and influence each other. Events have impact beyond the place of occurance. It makes sense. Geography and location affect climate and biome. Climate and biome affect culture. Well written, well edited, well produced. Especially the writing. Writing that catches your attention and keeps it. Writing that gets you excited about adventuring in the world. Writing that's worth reading for its own sake. D&D magic is a part of the world, with all the implications inherent thereto. Not wimped out, not "nerfed", not mangled to fit the procrustean bed. If it means [i]Cure Minor Wound[/i] potions cost 3 silver at the local apothecary, then [i]Cure Minor Wound[/i] potions cost 3 silver at the local apothecary. Interesting NPCs. Nuff said. Vanilla, nothing special, only solid writing, interesting places, and lots of interaction. The heart of my argument is; make it interesting, integrated, and have a history. A real history and not some sketchy timeline. Put some work into it, and give it the time it needs to be done right. Have an overall goal, and don't let playtesters and kibittzers force inconsequential and irrelevant crap on you. Finally, release with D&D 4th edition as D&D 4th edition's official setting. The new setting and D&D 4th edition get designed together so that they work together. That's what I'd like to see from a new D&D setting. [/QUOTE]
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