Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
New WotC Campaign Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 3148597" data-attributes="member: 4134"><p>Yeah, of course. Every single FR fan is like that. They actually call the setting Forgotten Reich. </p><p></p><p>Get a grip, seriously.</p><p></p><p></p><p></p><p>I see others told you about it already, so I can save my remarks. I can only recommend the setting. It's awesome:</p><p></p><p>The races are different from standard D&D, sometimes very different. Gnomes, for example, are hardly recognisable, as they are riverfaring traders (and also spies and smugglers, working against the Shadow's forces)</p><p></p><p>The magic system is different, too. The old classes with magical abilities are gone (yes, that means only barbarian fighter and rogue are around.), and instead we have the Channeler, who specialized on spellcasting (which is now open to every character - you can make a fighter with a bit of spellcasting - but the channelers are so much better at it).</p><p></p><p>For the background, imagine how Middle Earth would look if Sauron had won the Ring War and got his ring back. Fast forward 100 years. Elves and Dwarves are still putting up a fight, but they're slowly, but inevitably driven back. Humans are sold out and betrayed, ruled now by those very traitors who in turn answer to Izrador, halflings are enslaved. Only the gnomes, who seemingly sold out (but are secretly working against the Dark God) have a modicum of freedom.</p><p></p><p>The setting has several interesting twists, which elegantly explain some creatures and do away with several things taht would pose a problem to the setting flavour:</p><p></p><p>When Izrador was cast down from the heavens, he turned that defeat into a dark victory by closing off the other planes forever behind the Veil. Now nothing can get out of, or into, the material plane. Nothing. No prayers to the gods (or godly divine magic, which pretty much rules out resurrection and severely limits healing for those not praying to the one god that is available - Izrador), no wizard who wants to take a shortcut through the astral. No souls of the dead (so they return as the Fell, the undead.), no demons or other outsiders.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3148597, member: 4134"] Yeah, of course. Every single FR fan is like that. They actually call the setting Forgotten Reich. Get a grip, seriously. I see others told you about it already, so I can save my remarks. I can only recommend the setting. It's awesome: The races are different from standard D&D, sometimes very different. Gnomes, for example, are hardly recognisable, as they are riverfaring traders (and also spies and smugglers, working against the Shadow's forces) The magic system is different, too. The old classes with magical abilities are gone (yes, that means only barbarian fighter and rogue are around.), and instead we have the Channeler, who specialized on spellcasting (which is now open to every character - you can make a fighter with a bit of spellcasting - but the channelers are so much better at it). For the background, imagine how Middle Earth would look if Sauron had won the Ring War and got his ring back. Fast forward 100 years. Elves and Dwarves are still putting up a fight, but they're slowly, but inevitably driven back. Humans are sold out and betrayed, ruled now by those very traitors who in turn answer to Izrador, halflings are enslaved. Only the gnomes, who seemingly sold out (but are secretly working against the Dark God) have a modicum of freedom. The setting has several interesting twists, which elegantly explain some creatures and do away with several things taht would pose a problem to the setting flavour: When Izrador was cast down from the heavens, he turned that defeat into a dark victory by closing off the other planes forever behind the Veil. Now nothing can get out of, or into, the material plane. Nothing. No prayers to the gods (or godly divine magic, which pretty much rules out resurrection and severely limits healing for those not praying to the one god that is available - Izrador), no wizard who wants to take a shortcut through the astral. No souls of the dead (so they return as the Fell, the undead.), no demons or other outsiders. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New WotC Campaign Setting
Top