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New WotC mini's game
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<blockquote data-quote="Heap Thaumaturgist" data-source="post: 304316" data-attributes="member: 4516"><p>Well, I'm not a hobbyist. </p><p></p><p>I sort of like Chainmail. My little brother has started playing recently. I haven't gotten a chance to play with him, yet, but I was reading the rules, and, in particular, the conversions from D&D stat blocks into stripped-down Chainmail rules.</p><p></p><p>It could be useful, to me, for running battle situations on a map ... streamlining the use of, say, 10 people to a side, and commands issued by PCs. Not that it will "simulate" but that with about 5 minutes of extra prep time before the game starts, you can "plug" chainmail into a D&D game to streamline battles where tactics and troops are more important than tracking every last HP.</p><p></p><p>But that's just the rules. The miniatures are meaningless to me. I would probably enjoy painting them, but not enough to make buying Mini games worth my time.</p><p></p><p>Which is why, as I've said, WotC needs to ignore making a "Miniatures Game" and instead make a RULESET that can handle medium to large battles. If it is a ruleset that can play out like a minis game, great ... I'm going to play it using counters, instead. I just need to track placement. If I wanted to pay alot of money for minis to paint and play with, I'd play Warhammer.</p><p></p><p>--HT</p></blockquote><p></p>
[QUOTE="Heap Thaumaturgist, post: 304316, member: 4516"] Well, I'm not a hobbyist. I sort of like Chainmail. My little brother has started playing recently. I haven't gotten a chance to play with him, yet, but I was reading the rules, and, in particular, the conversions from D&D stat blocks into stripped-down Chainmail rules. It could be useful, to me, for running battle situations on a map ... streamlining the use of, say, 10 people to a side, and commands issued by PCs. Not that it will "simulate" but that with about 5 minutes of extra prep time before the game starts, you can "plug" chainmail into a D&D game to streamline battles where tactics and troops are more important than tracking every last HP. But that's just the rules. The miniatures are meaningless to me. I would probably enjoy painting them, but not enough to make buying Mini games worth my time. Which is why, as I've said, WotC needs to ignore making a "Miniatures Game" and instead make a RULESET that can handle medium to large battles. If it is a ruleset that can play out like a minis game, great ... I'm going to play it using counters, instead. I just need to track placement. If I wanted to pay alot of money for minis to paint and play with, I'd play Warhammer. --HT [/QUOTE]
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